var BlenderExport = {};
BlenderExport.Cube = function() {
return SceneJs.geometry({
type: 'Cube',
vertices : [[1.000,1.000,1.000],[1.000,1.000,-1.000],[-1.000,1.000,-1.000],[1.000,1.000,1.000],[-1.000,1.000,-1.000],[-1.000,1.000,1.000],[-1.000,-1.000,-1.000],[-1.000,-1.000,1.000],[-1.000,1.000,1.000],[-1.000,-1.000,-1.000],[-1.000,1.000,1.000],[-1.000,1.000,-1.000],[1.000,-1.000,-1.000],[1.000,-1.000,1.000],[-1.000,-1.000,-1.000],[1.000,-1.000,1.000],[-1.000,-1.000,1.000],[-1.000,-1.000,-1.000],[1.000,1.000,-1.000],[1.000,1.000,1.000],[1.000,-1.000,-1.000],[1.000,1.000,1.000],[1.000,-1.000,1.000],[1.000,-1.000,-1.000],[1.000,1.000,1.000],[-1.000,1.000,1.000],[1.000,-1.000,1.000],[-1.000,1.000,1.000],[-1.000,-1.000,1.000],[1.000,-1.000,1.000],[1.000,1.000,-1.000],[1.000,-1.000,-1.000],[-1.000,-1.000,-1.000],[1.000,1.000,-1.000],[-1.000,-1.000,-1.000],[-1.000,1.000,-1.000],],
indices : [[0,1,2],[3,4,5],[6,7,8],[9,10,11],[12,13,14],[15,16,17],[18,19,20],[21,22,23],[24,25,26],[27,28,29],[30,31,32],[33,34,35],],
texCoords : [[0.333,0.498],[0.001,0.500],[0.000,0.002],[0.333,0.498],[0.000,0.002],[0.332,0.000],[0.000,0.998],[0.001,0.500],[0.333,0.502],[0.000,0.998],[0.333,0.502],[0.332,1.000],[0.666,0.500],[0.667,0.998],[0.333,0.502],[0.667,0.998],[0.334,1.000],[0.333,0.502],[0.999,0.000],[1.000,0.498],[0.667,0.002],[1.000,0.498],[0.668,0.500],[0.667,0.002],[1.000,0.502],[0.999,1.000],[0.668,0.500],[0.999,1.000],[0.667,0.998],[0.668,0.500],[0.334,0.500],[0.333,0.002],[0.666,0.000],[0.334,0.500],[0.666,0.000],[0.667,0.498],]
});
};
