Articles about uv coordinates’

Aug 20, 2009

3D, ribbons, vertices, uv coordinates

Posted by Dennis in 3D, ActionScript, Flash 1 comment

Yesterday I helped my friend Tudor with a problem. When we solved it he got excited and told me to blog about it. Whatever Tudor says has to be done so here we go :-).
He was using the Ribbon3D class which is based on Papervision3D. Instead of using a color material he wanted to use [...]


Aug 26, 2007

UV coordinate basics

Posted by Dennis in 3D 3 comments

This post is all about UV coordinates and how to use them in Sandy 3.0, although the theory applies to other engines like Papervision3D too. There’s a little bit of theory involved and some hands-on coding.
About UV coordinates
In simple words: UV coordinates are 2D coordinates that are mapped onto a 3D model. UV coordinates [...]


Aug 25, 2007

3D and Texture Mapping basics explained

Posted by Dennis in 3D No comments

Did Flash 3D engines like Sandy, Papervision3D and Away3D get you interested in 3D? Do you want to know a little more about the stuff that’s happening inside? Then the following documents will interest you. They’ll tell you a little about topics such as:

vanishing point
3D to 2D projection
translation
rotation
perspective correction
bresenham algorithm
interpolation
optimization
perfect 3D mapping

All in all a [...]