Sep 21, 2007
The 3.0 RC0 version of the Sandy 3D Engine has been released!
Posted by Dennis in 3D, ActionScript, Flash, Flex • No commentsSo don’t wait, go to the Sandy site and check it out!
So don’t wait, go to the Sandy site and check it out!
Sandy 3D on acid … Created with 3ds Max combined with Dreammania’s AS3 Geom Class Exporter. Sandy 3.0 will be released in a few weeks, so the wait is almost over!! I’ve included the main class so you can see what’s going on here …
Turn on, tune in, drop out
Here are all the classes that [...]
Recently a new functionality has been introduced in Sandy 3.0. It is a method in the Geometry3D class called generateVertexNormals(). As the name already implies, this method generates the normal vector for every vertex in a shape. I’ve played with vertex normals before but this time I wanted to align other objects with the normals [...]
This post is all about UV coordinates and how to use them in Sandy 3.0, although the theory applies to other engines like Papervision3D too. There’s a little bit of theory involved and some hands-on coding.
About UV coordinates
In simple words: UV coordinates are 2D coordinates that are mapped onto a 3D model. UV coordinates [...]
There was a rumor that the new Sandy AS3 version and Tweener could not be combined. That would’ve been a real shame … if it was true Fortunately, it isn’t. Since I just made a minor change to Sandy’s Collada parser (now it also reads vertex normals) I decided to combine these things into [...]
This excellent tool just emerged. With this piece of software you’re able to convert your 3DS Max model to an AS3 class & plug it into Sandy 3.0, Papervision 1.5 and Away3D.
Go check it out!
Good things are happening at Sandy 3D. I’ve given Thomas (the brains behind Sandy) a helping hand with the ActionScript 2 to ActionScript 3 conversion. He’s done an incredible amount of work on this library, which he started working on in 2005. So I recommend keeping an eye on the Sandy site for a new [...]
I recently came across Alex Uhlmann’s blog and stumbled upon his excellent distortion effects. They’re based on the Sandy Flash 3D API and make it possible to switch between views in a really cool manner. I’ve implemented the CubeRotate effect in the development version of my guitarscales app. Take a look, press the “Go to [...]