Articles about Python’

Aug 6, 2009

“Blender to Flash workflow” article now available for free

Posted by Dennis in 3D, ActionScript, Blender, Flash 3 comments

The March issue of Flash & Flex Developer’s magazine features an article written by me called “Blender to Flash Workflow”. This article explains how to:

create a simple 3D object in Blender
create a material in Blender
export the primitive and the material so that it can be used in Flash
set up a basic 3D scene using the [...]


Jul 29, 2009

Blender to ActionScript exporter updated: Alternativa3D support

Posted by Dennis in 3D, ActionScript, Blender No comments

I’m very happy to announce that the Blender to ActionScript exporter adds another 3D engine to its list: Alternativa3D! Thanks to Makc for writing the code for this.

You can download the new version here.


Apr 6, 2009

Blender to ActionScript exporter updated: Quads and Modifiers

Posted by Dennis in 3D, Blender, Flash 1 comment

The exporter script for Sandy 3.1 now supports quads. This means you don’t have to press ctrl+T before you export an object from Blender. Big thank you to Makc for writing this bit of code.
I’ve also introduced support for modifiers. The modifiers are applied to a temporary Mesh and then exported to ActionScript. It won’t [...]


Jan 9, 2009

Panda3D video cube example

Posted by Dennis in 3D, Blender 1 comment

One of the major drawbacks of the Blender game engine is that it doesn’t support video textures. There is something under development but it is still in its early stages.
[UPDATE 10-06-2009]: Blender 2.49 now supports video textures in the Game Engine!
Panda3D on the other hand has solid support for video textures. Getting it to work [...]


Jan 9, 2009

Blender Game Engine, Crystal Space, Python & Panda3D

Posted by Dennis in 3D, Blender 1 comment

A few weeks ago I received the new book about the Blender Game Engine, “Blender GameKit 2“. The Blender Game Engine is integrated into Blender and consists of tools for editing game logic. You can create games without writing a single line of code! If you’re more advanced you can use Python to take things [...]


Dec 19, 2008

Blender exporter updated for Away3D 2.2.0

Posted by Dennis in 3D, ActionScript, Blender 1 comment

Andrea Boschini from Panurge Web Design was kind enough to change the exporter script so that it supports Away3D 2.2.0. Download it here.
Thanks Andrea!


Oct 16, 2008

Blender 2.48 Released, lots of Game Engine goodness

Posted by Dennis in 3D, Blender No comments

A new version of Blender has just been released. This update contains a lot of useful additions and improvements to the game engine. The Python Editor is now more than just an integrated version of Notepad :-), the Bullet physics engine has been updated to the latest version, there is support for realtime GLSL materials, [...]


Aug 12, 2008

Blender exporter for Sandy, Papervision3D and Away3D updated

Posted by Dennis in 3D, ActionScript, Blender, Flash, Flex 2 comments

The export script for Blender has been updated. It is now compatible with the latest versions of Papervision3D (2.0) and Away3D (2.1.0).
It also contains a bugfix that solves an annoying problem with the “choose engine” dropdown menu.
Download the script here.