Aug 8, 2012
Rajawali Tutorial 25: Video Material
Posted by Dennis in 3D, Android, Rajawali • 12 commentsThis tutorial has moved to the Rajawali Wiki.
This tutorial has moved to the Rajawali Wiki.
This tutorial is now on the Rajawali Wiki: Tutorial 04 – Optimization
This tutorial is now on the Rajawali Wiki: Tutorial 02 – Creating a Live Wallpaper and Importing a Model
This tutorial is now on the Rajawali Wiki: Tutorial 02 – Creating a Live Wallpaper and Importing a Model
This tutorial is now on the Rajawali Wiki: Tutorial 01 – Basic Setup & a Sphere
Rajawali is a 3D framework for Android built on top of the OpenGL ES 2.0 API. Its main purpose is to make things easy and to take away the hard work that’s involved in OpenGL programming. Rajawali can be used to create live wallpapers and stand alone apps. Here are some of Rajawali’s features: import [...]
I managed to get my head around the basics of OpenSceneGraph by reviewing the book OpenSceneGraph 3.0 Beginner’s Guide. I picked up a few things that were very interesting. OSG has a very convenient way of using an optimisation technique called Level of Detail management. Simply said: when an object is far away from the [...]
NOTE: This OpenGL ES 1.1 framework isn’t maintained anymore. Check out the OpenGL ES 2.0 Rajawali framework which also supports live wallpapers. Here’s something I just added to Min3D: fog. Just a few lines of code are needed: scene.fogColor(new Color4(0, 0, 0, 255) ); scene.fogNear(10); scene.fogFar(40); scene.fogEnabled(true); You can download the .apk containing all the examples [...]
NOTE: This OpenGL ES 1.1 framework isn’t maintained anymore. Check out the OpenGL ES 2.0 Rajawali framework which also supports live wallpapers. This was a request from a Min3D user. It’s a short tutorial about how to load multiple animated MD2 files with Min3D. If you don’t know what MD2 files are, then read this. The [...]
I’ve been trying to get my head around Objective-C the last two weeks. It’s a language you have to get used to. But, as they say, it grows on you. I’ve also explored OpenGL for the iPhone which is quite awesome. It’s delightful to work on something non-browser based once in a while! While looking [...]