Articles about md2’

May 26, 2010

Cloning animated 3D objects (min3D framework for Android)

Posted by Dennis in 3D, Android No comments

These two examples show how you can clone animated objects with min3D. The first example makes a shallow copy of the object. All the vertices, normals and texture coordinates are shared between all the objects. Only the first object transforms all the data for each keyframe. The rest of the objects are updated automatically.
Another option [...]


May 25, 2010

Loading an animated MD2 file (min3D framework for Android)

Posted by Dennis in 3D, Android 1 comment

I just updated min3D for Android with an MD2 file importer.  MD2 is a format that was developed by ID Software and originally used for Quake II and other games. MD2 can be used for static models but the main reason for using it is animation.
Min3D is now able to import 3 different filetypes:

Wavefront OBJ [...]


Mar 5, 2009

Sandy 3.1 Released

Posted by Dennis in 3D 3 comments

A new version of the Sandy 3D engine has just been released. Due to time constraints, my contribution has been zero this time.
The new version is more stable and faster than the previous ones. If you’re upgrading from a previous version you should be aware that some things in the API have been changed. Be [...]