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Nov 2, 2010

Min3D for Android: Fog

Posted by Dennis in 3D, Android 1 comment

NOTE: This OpenGL ES 1.1 framework isn’t maintained anymore. Check out the OpenGL ES 2.0 Rajawali framework which also supports live wallpapers. Here’s something I just added to Min3D: fog. Just a few lines of code are needed: scene.fogColor(new Color4(0, 0, 0, 255) ); scene.fogNear(10); scene.fogFar(40); scene.fogEnabled(true); You can download the .apk containing all the examples [...]


Nov 2, 2010

Min3D for Android: Loading Multiple MD2 files

Posted by Dennis in 3D, Android No comments

NOTE: This OpenGL ES 1.1 framework isn’t maintained anymore. Check out the OpenGL ES 2.0 Rajawali framework which also supports live wallpapers. This was a request from a Min3D user. It’s a short tutorial about how to load multiple animated MD2 files with Min3D. If you don’t know what MD2 files are, then read this. The [...]


Oct 21, 2010

Min3D for Android: Sky Box Tutorial

Posted by Dennis in 3D, Android 9 comments

NOTE: This OpenGL ES 1.1 framework isn’t maintained anymore. Check out the OpenGL ES 2.0 Rajawali framework which also supports live wallpapers. I’ve justed committed a new class to the Min3D repository on Google Code: SkyBox. Here’s how to use it: public void initScene() { /** * Create a new Skybox. The first parameter specifies the [...]


May 26, 2010

Cloning animated 3D objects (min3D framework for Android)

Posted by Dennis in 3D, Android No comments

NOTE: This OpenGL ES 1.1 framework isn’t maintained anymore. Check out the OpenGL ES 2.0 Rajawali framework which also supports live wallpapers. These two examples show how you can clone animated objects with min3D. The first example makes a shallow copy of the object. All the vertices, normals and texture coordinates are shared between all the [...]


May 25, 2010

Loading an animated MD2 file (min3D framework for Android)

Posted by Dennis in 3D, Android 5 comments

NOTE: This OpenGL ES 1.1 framework isn’t maintained anymore. Check out the OpenGL ES 2.0 Rajawali framework which also supports live wallpapers. I just updated min3D for Android with an MD2 file importer.  MD2 is a format that was developed by ID Software and originally used for Quake II and other games. MD2 can be used [...]


May 19, 2010

Loading a 3DS file (min3D framework for Android)

Posted by Dennis in 3D, Android 12 comments

NOTE: This OpenGL ES 1.1 framework isn’t maintained anymore. Check out the OpenGL ES 2.0 Rajawali framework which also supports live wallpapers. Another update to the min3D framework for Android. A new parser that allows you to load in 3DS files (used by the Autodesk 3ds Max 3D modeling, animation and rendering software). In the previous [...]


May 18, 2010

Loading multiple 3D objects from an Obj file (min3D for Android)

Posted by Dennis in 3D, Android 5 comments

NOTE: This OpenGL ES 1.1 framework isn’t maintained anymore. Check out the OpenGL ES 2.0 Rajawali framework which also supports live wallpapers. I just committed an update to min3D‘s .obj file parser.  Yesterday’s tutorial showed how you can import an .obj file into min3D. The latest commit adds support for multiple files in one .obj file. [...]


May 17, 2010

Loading 3D models with the min3D framework for Android

Posted by Dennis in 3D, Android 66 comments

NOTE: This OpenGL ES 1.1 framework isn’t maintained anymore. Check out the OpenGL ES 2.0 Rajawali framework which also supports live wallpapers. Min3D is a new 3D framework based on OpenGL ES for Android. It’s still in its early stages, but new stuff is getting added rapidly. If you have an Android phone you can [...]


Oct 19, 2009

Download AS3 libraries to Eclipse/FDT/Flash Builder/Flex Builder plugin updated

Posted by Dennis in ActionScript 5 comments

Many people who downloaded and installed the plugin asked me if I could add the option to add frameworks and repositories. I just uploaded a new version that enables you to do so. I added a dialog in the Eclipse Preferences window where you can select which frameworks you want to see in the context [...]


Feb 19, 2009

Easy deep clone method made easier

Posted by Dennis in ActionScript, Flash, Flex 9 comments

In a previous post I talked about an easy deep cloning method I found and which I tweaked a little. While I was crammed in the tube yesterday (sometimes the best ideas are born in the underground) I came up with an idea to simplify and generalise this even further. The problem with the current [...]