Articles about haxe’

Oct 28, 2009

Blender to ActionScript Exporter Updated: haXe Support

Posted by Dennis in 3D, ActionScript, Blender 1 comment

The haXe port has become the main focus of the Sandy 3D engine. Why use haXe? According to the Sandy website:
“There are some good reasons why you might want to use haXe: performance, ability to cross language boundaries, a language packed with features. Sandy provides a native implementation, bringing with it all the cross-platform and [...]


Mar 5, 2009

Sandy 3.1 Released

Posted by Dennis in 3D 3 comments

A new version of the Sandy 3D engine has just been released. Due to time constraints, my contribution has been zero this time.
The new version is more stable and faster than the previous ones. If you’re upgrading from a previous version you should be aware that some things in the API have been changed. Be [...]