Articles about Flex’

May 1, 2007

Some ActionScript 3.0 Optimizations

Posted by Dennis in ActionScript, Flash, Flex 46 comments

I’ve been digging into ActionScript optimization and found some interesting results. Mind though that there’s nothing really new here, many of these tricks can be found in articles that I reference at the bottom of this posting. Array indexing Let’s start with a simple loop through the items of an array: private function method1() : [...]


Apr 3, 2007

I Passed the Adobe Flex 2 Developer Exam!

Posted by Dennis in Flex 17 comments

I just took the Adobe Flex 2 Developer Exam and passed! I got an 80% score, though I expected it to be higher when I finished all the questions. I guess I was fooled by some clever trick questions . If you also plan on taking this exam, I recommend the following training material: Adobe [...]


Mar 30, 2007

Papervision3D tutorial updated: embedded Collada

Posted by Dennis in 3D, ActionScript, Flash, Flex 3 comments

Papervision3D has had a little revision which affected my tutorial. Some people had problems loading the .dae file because they used a different directory structure. I thought it would be a good idea if Papervision3D supported embedded Collada files. Turned out I wasn’t the only one, so this feature is now supported in Papervision3D’s latest [...]


Mar 27, 2007

Flex with Visual SourceSafe how-to

Posted by Dennis in Flex 21 comments

Unfortunately, Flex Builder doesn’t come with Microsoft Visual SourceSafe support. Since I need to work with SourceSafe I had to come up with a solution, other than manually checking out files in the SourceSafe IDE. I found out that the solution is quite simple. The first thing to note is that we cannot use Flex [...]


Mar 25, 2007

Papervision3D tutorial from the ground up

Posted by Dennis in 3D, ActionScript, Flash, Flex 137 comments

[Update 15/10/2009] The most comprehensive work about Papervision3D is this book. There are some Papervision3D tutorials out in the wild, but the ones that I’ve seen don’t start from scratch. That’s why I decided to put together this step-by-step tutorial to show you how to create a simple 3D object with Papervision3D and 3ds Max. [...]


Mar 20, 2007

Flex to Apollo conversion: easy does it!

Posted by Dennis in 3D No comments

Yesterday the alpha version of Apollo was released. Time to put it to the test! Currently I’m working on a new version of my guitar scales application. The Flex (development) version can be seen here. I was curious about how much trouble it would be to turn this Flex application into an Apollo application. It [...]


Mar 13, 2007

Extending the Flex Builder IDE: (X)HTML, XML, CSS and JavaScript support

Posted by Dennis in Flex 14 comments

(X)HTML, CSS and JavaScript doesn’t come standard with the Flex Builder IDE. But there is a superb plugin that supports these languages! Meet Aptana, which is also based on Eclipse. Here are the steps to take to plug this into the Flex Builder: Go to Help > Software Updates > Find and Install Choose the [...]


Mar 6, 2007

Guitarscales update: CubeRotate 3D effect for Flex

Posted by Dennis in 3D, Flex 7 comments

I recently came across Alex Uhlmann’s blog and stumbled upon his excellent distortion effects. They’re based on the Sandy Flash 3D API and make it possible to switch between views in a really cool manner. I’ve implemented the CubeRotate effect in the development version of my guitarscales app. Take a look, press the “Go to [...]


Mar 4, 2007

Wikipedia Web Service in Flex

Posted by Dennis in ActionScript, Flex 2 comments

Currently I’m working on a Flexified version 2 of my guitarscales app. One of the new features is a short description of the chosen scale. Because I’m too lazy to write all these descriptions myself and because Wikipedia already has a lot of them, I decided to look around for a webservice to do this [...]


Feb 27, 2007

GuitarScales.nl V2 Development Version

Posted by Dennis in Flex No comments

I’m making some progress on version 2 of my Guitarscales application. I’m rebuilding it with Flex and I’m making it more complete. You can preview it here. Please send me your suggestions, comments, bugs, wishes, etc.