Feb 16, 2011
OpenSceneGraph Level of Detail Management
Posted by Dennis in 3D • 1 commentI managed to get my head around the basics of OpenSceneGraph by reviewing the book OpenSceneGraph 3.0 Beginner’s Guide. I picked up a few things that were very interesting. OSG has a very convenient way of using an optimisation technique called Level of Detail management. Simply said: when an object is far away from the [...]
