Articles about book review’

Feb 15, 2011

Book Review: OpenSceneGraph 3.0 Beginner’s Guide

Posted by Dennis in 3D 1 comment

Packt Publishing sent me this OpenSceneGraph 3.0 beginner’s guide for review. I have worked with 3D engines like Irrlicht and Ogre but I never had the chance to properly look at OpenSceneGraph. The latter is apparently used a lot in scientific visualisation & simulation while Irrlicht and Ogre are mostly used for games & entertainment. [...]


Dec 8, 2009

Book Review: Unity Game Development Essentials

Posted by Dennis in 3D 1 comment

Flash offers a lot of cool features to play with. The last few years we’ve seen an abundance of 3D engines which have all been optimised to run on a very limited platform. The results are very impressive and have spawned many ground breaking and visually stunning online experiences. Despite all this many developers are [...]


Oct 15, 2009

Book Review: Papervision3D Essentials

Posted by Dennis in 3D, ActionScript, Flash 1 comment

Packt Publishing sent me book for review. So here we go … Authors: Paul Tondeur (www.paultondeur.com) and Jeff Winder (www.jeffwinder.nl) Publisher: Packt publishing (www.packtpub.com) Pages: 407 Finally there is a book about the most popular 3D engine for Flash, Papervision3D. With a lot of information scattered about on the internet there is a huge need [...]