Articles about Blender’

Sep 23, 2009

Blender exporter updated: Away3D Lite 1.0

Posted by Dennis in 3D, ActionScript, Blender, Flash 1 comment

Away3D Lite 1.0 has been released a few weeks ago. According to the Away3D team:
“Away3D Lite is the fastest and smallest fully featured 3d engine in Flash to date“
Sounded like a good reason to update the Blender to ActionScript exporter! The updated script can be found on the usual page here.
Example files can be found [...]


Aug 6, 2009

“Blender to Flash workflow” article now available for free

Posted by Dennis in 3D, ActionScript, Blender, Flash 3 comments

The March issue of Flash & Flex Developer’s magazine features an article written by me called “Blender to Flash Workflow”. This article explains how to:

create a simple 3D object in Blender
create a material in Blender
export the primitive and the material so that it can be used in Flash
set up a basic 3D scene using the [...]


Jul 29, 2009

Blender to ActionScript exporter updated: Alternativa3D support

Posted by Dennis in 3D, ActionScript, Blender No comments

I’m very happy to announce that the Blender to ActionScript exporter adds another 3D engine to its list: Alternativa3D! Thanks to Makc for writing the code for this.

You can download the new version here.


Jul 22, 2009

Blender to Objective-C exporter

Posted by Dennis in 3D, Blender 1 comment

I’ve been trying to get my head around Objective-C the last two weeks. It’s a language you have to get used to. But, as they say, it grows on you. I’ve also explored OpenGL for the iPhone which is quite awesome. It’s delightful to work on something non-browser based once in a while!

While looking for [...]


Jun 12, 2009

Blender to ActionScript exporter updated: export multiple objects at once

Posted by Dennis in 3D, ActionScript, Blender 13 comments

Until now you could only export the selected object. I’ve added a toggle button that enables you to save all the objects in the scene. I’ve also removed the class name input box. It now uses the name from the object itself.
Doing this, I discovered a bug in the script that affected the x, y [...]


Jun 11, 2009

Beginner’s tutorial: Using video textures in the Blender Game Engine

Posted by Dennis in 3D, Blender 24 comments

In a previous post I complained about the fact that the Blender Game Engine didn’t support video textures. Since the release of Blender 2.49 I have nothing left to complain about! One of the many new features in this version is the VideoTexture module. Great news!
So how does it work? The how-to on the Blender [...]


Jun 2, 2009

Blender 2.49 Released

Posted by Dennis in Blender No comments

The last 2.4 version, 2.49, has just been released. It has some nice additions to the Game Engine. One of the big things I was missing in the BGE was video textures. With this release there comes support for:

AVI
Ogg
Xvid
Theora
video4linux capture card
dv1394 camera
videoForWindows capture card
JPG

Other new features include:

Real-time Dome rendering
Game Engine speed-up
Bullet physics library update
Support for [...]


May 27, 2009

“Blender to Flash Workflow” article in Flash & Flex Developer’s Magazine

Posted by Dennis in 3D, ActionScript, Blender, Flash 7 comments

The latest issue of Flash & Flex Developer’s magazine features an article written by me called “Blender to Flash Workflow”. This article explains how to:

create a simple 3D object in Blender
create a material in Blender
export the primitive and the material so that it can be used in Flash
set up a basic 3D scene using the [...]


Apr 6, 2009

Blender to AS3.0 exporter & modifier support: short how-to

Posted by Dennis in 3D, Blender 5 comments

The latest Blender to ActionScript exporter supports modifiers. A detailed desciptions of what these are can be found here on the Blender site.
If you have absolutely no idea about what a modifier is then this post will give you a very short introduction
With modifiers you can make changes and additions to existing meshes. [...]


Apr 6, 2009

Blender to ActionScript exporter updated: Quads and Modifiers

Posted by Dennis in 3D, Blender, Flash 1 comment

The exporter script for Sandy 3.1 now supports quads. This means you don’t have to press ctrl+T before you export an object from Blender. Big thank you to Makc for writing this bit of code.
I’ve also introduced support for modifiers. The modifiers are applied to a temporary Mesh and then exported to ActionScript. It won’t [...]