Articles about Blender’

Jan 28, 2010

Blender to ActionScript Exporter Updated: Away3D Lite 1.0.2

Posted by Dennis in 3D, ActionScript, Blender, Flash 1 comment

Another update to the Blender to ActionScript exporter. Away3D Lite 1.02. has been added to the list. Download it from the usual place here.


Oct 28, 2009

Blender to ActionScript Exporter Updated: haXe Support

Posted by Dennis in 3D, ActionScript, Blender 1 comment

The haXe port has become the main focus of the Sandy 3D engine. Why use haXe? According to the Sandy website: “There are some good reasons why you might want to use haXe: performance, ability to cross language boundaries, a language packed with features. Sandy provides a native implementation, bringing with it all the cross-platform [...]


Sep 23, 2009

Blender exporter updated: Away3D Lite 1.0

Posted by Dennis in 3D, ActionScript, Blender, Flash 1 comment

Away3D Lite 1.0 has been released a few weeks ago. According to the Away3D team: “Away3D Lite is the fastest and smallest fully featured 3d engine in Flash to date“ Sounded like a good reason to update the Blender to ActionScript exporter! The updated script can be found on the usual page here. Example files [...]


Aug 6, 2009

“Blender to Flash workflow” article now available for free

Posted by Dennis in 3D, ActionScript, Blender, Flash 3 comments

The March issue of Flash & Flex Developer’s magazine features an article written by me called “Blender to Flash Workflow”. This article explains how to: create a simple 3D object in Blender create a material in Blender export the primitive and the material so that it can be used in Flash set up a basic [...]


Jul 29, 2009

Blender to ActionScript exporter updated: Alternativa3D support

Posted by Dennis in 3D, ActionScript, Blender No comments

I’m very happy to announce that the Blender to ActionScript exporter adds another 3D engine to its list: Alternativa3D! Thanks to Makc for writing the code for this. You can download the new version here.


Jul 22, 2009

Blender to Objective-C exporter

Posted by Dennis in 3D, Blender 1 comment

I’ve been trying to get my head around Objective-C the last two weeks. It’s a language you have to get used to. But, as they say, it grows on you. I’ve also explored OpenGL for the iPhone which is quite awesome. It’s delightful to work on something non-browser based once in a while! While looking [...]


Jun 12, 2009

Blender to ActionScript exporter updated: export multiple objects at once

Posted by Dennis in 3D, ActionScript, Blender 15 comments

Until now you could only export the selected object. I’ve added a toggle button that enables you to save all the objects in the scene. I’ve also removed the class name input box. It now uses the name from the object itself. Doing this, I discovered a bug in the script that affected the x, [...]


Jun 11, 2009

Beginner’s tutorial: Using video textures in the Blender Game Engine

Posted by Dennis in 3D, Blender 31 comments

In a previous post I complained about the fact that the Blender Game Engine didn’t support video textures. Since the release of Blender 2.49 I have nothing left to complain about! One of the many new features in this version is the VideoTexture module. Great news! So how does it work? The how-to on the [...]


Jun 2, 2009

Blender 2.49 Released

Posted by Dennis in Blender No comments

The last 2.4 version, 2.49, has just been released. It has some nice additions to the Game Engine. One of the big things I was missing in the BGE was video textures. With this release there comes support for: AVI Ogg Xvid Theora video4linux capture card dv1394 camera videoForWindows capture card JPG Other new features [...]


May 27, 2009

“Blender to Flash Workflow” article in Flash & Flex Developer’s Magazine

Posted by Dennis in 3D, ActionScript, Blender, Flash 7 comments

The latest issue of Flash & Flex Developer’s magazine features an article written by me called “Blender to Flash Workflow”. This article explains how to: create a simple 3D object in Blender create a material in Blender export the primitive and the material so that it can be used in Flash set up a basic [...]