Articles about Blender’

Feb 23, 2010

Blender Exporter Updated: ActionScript Vectors Support (FP10)

Posted by Dennis in 3D, ActionScript, Blender 1 comment

Another update to the Blender to ActionScript exporter. I’ve added the option to export to ActionScript Vectors. This way you can use the exported data with native Flash Player 10 3D. The export is quite basic, there’s still stuff you have to do yourself. This is the data that is exported:

vertices
indices
texture coordinates
scaling
translation
rotation

This example source code [...]


Feb 4, 2010

Blender to WebGL JavaScript Exporter

Posted by Dennis in 3D, WebGL 7 comments

I’ve been playing with this technology lately and I have to say: WebGL is hot stuff. Through the HTML5 <canvas> element you can add hardware-accelerated 3D graphics to web pages. There’s no need to install a separate plug-in. It isn’t available in current browser versions however. You’ll need to install nightly builds of Firefox, Chrome [...]


Jan 28, 2010

Blender to ActionScript Exporter Updated: Away3D Lite 1.0.2

Posted by Dennis in 3D, ActionScript, Blender, Flash 1 comment

Another update to the Blender to ActionScript exporter. Away3D Lite 1.02. has been added to the list. Download it from the usual place here.


Oct 28, 2009

Blender to ActionScript Exporter Updated: haXe Support

Posted by Dennis in 3D, ActionScript, Blender 1 comment

The haXe port has become the main focus of the Sandy 3D engine. Why use haXe? According to the Sandy website:
“There are some good reasons why you might want to use haXe: performance, ability to cross language boundaries, a language packed with features. Sandy provides a native implementation, bringing with it all the cross-platform and [...]


Sep 23, 2009

Blender exporter updated: Away3D Lite 1.0

Posted by Dennis in 3D, ActionScript, Blender, Flash 1 comment

Away3D Lite 1.0 has been released a few weeks ago. According to the Away3D team:
“Away3D Lite is the fastest and smallest fully featured 3d engine in Flash to date“
Sounded like a good reason to update the Blender to ActionScript exporter! The updated script can be found on the usual page here.
Example files can be found [...]


Aug 6, 2009

“Blender to Flash workflow” article now available for free

Posted by Dennis in 3D, ActionScript, Blender, Flash 3 comments

The March issue of Flash & Flex Developer’s magazine features an article written by me called “Blender to Flash Workflow”. This article explains how to:

create a simple 3D object in Blender
create a material in Blender
export the primitive and the material so that it can be used in Flash
set up a basic 3D scene using the [...]


Jul 29, 2009

Blender to ActionScript exporter updated: Alternativa3D support

Posted by Dennis in 3D, ActionScript, Blender No comments

I’m very happy to announce that the Blender to ActionScript exporter adds another 3D engine to its list: Alternativa3D! Thanks to Makc for writing the code for this.

You can download the new version here.


Jul 22, 2009

Blender to Objective-C exporter

Posted by Dennis in 3D, Blender 1 comment

I’ve been trying to get my head around Objective-C the last two weeks. It’s a language you have to get used to. But, as they say, it grows on you. I’ve also explored OpenGL for the iPhone which is quite awesome. It’s delightful to work on something non-browser based once in a while!

While looking for [...]


Jun 12, 2009

Blender to ActionScript exporter updated: export multiple objects at once

Posted by Dennis in 3D, ActionScript, Blender 13 comments

Until now you could only export the selected object. I’ve added a toggle button that enables you to save all the objects in the scene. I’ve also removed the class name input box. It now uses the name from the object itself.
Doing this, I discovered a bug in the script that affected the x, y [...]


Jun 11, 2009

Beginner’s tutorial: Using video textures in the Blender Game Engine

Posted by Dennis in 3D, Blender 19 comments

In a previous post I complained about the fact that the Blender Game Engine didn’t support video textures. Since the release of Blender 2.49 I have nothing left to complain about! One of the many new features in this version is the VideoTexture module. Great news!
So how does it work? The how-to on the Blender [...]