Articles about Blender’

Jan 20, 2012

Blender Cycles Texture Nodes How-to

Posted by Dennis in 3D, Blender No comments

Blender’s current internal renderer is quite old and is being updated with a modern renderer called Cycles. It is included in the current version but you have to manually select it. It’s still in its early stages and still has a limited feature set. The results are already very promising though. They look much more [...]


Oct 7, 2010

Unused WebGL Presentation made with WebGL

Posted by Dennis in 3D, Speaking, WebGL 6 comments

I made this one for an internal presentation about WebGL. I did the presentation but for some reason I used plain old powerpoint slides. Don’t ask. It’s made with GLGE, JSTweener and the Blender to WebGL Exporter. I guess it could use a bit of optimisation here and there. Oh, and I have tested it [...]


May 19, 2010

Loading a 3DS file (min3D framework for Android)

Posted by Dennis in 3D, Android 12 comments

NOTE: This OpenGL ES 1.1 framework isn’t maintained anymore. Check out the OpenGL ES 2.0 Rajawali framework which also supports live wallpapers. Another update to the min3D framework for Android. A new parser that allows you to load in 3DS files (used by the Autodesk 3ds Max 3D modeling, animation and rendering software). In the previous [...]


May 18, 2010

Loading multiple 3D objects from an Obj file (min3D for Android)

Posted by Dennis in 3D, Android 5 comments

NOTE: This OpenGL ES 1.1 framework isn’t maintained anymore. Check out the OpenGL ES 2.0 Rajawali framework which also supports live wallpapers. I just committed an update to min3D‘s .obj file parser.  Yesterday’s tutorial showed how you can import an .obj file into min3D. The latest commit adds support for multiple files in one .obj file. [...]


May 17, 2010

Loading 3D models with the min3D framework for Android

Posted by Dennis in 3D, Android 66 comments

NOTE: This OpenGL ES 1.1 framework isn’t maintained anymore. Check out the OpenGL ES 2.0 Rajawali framework which also supports live wallpapers. Min3D is a new 3D framework based on OpenGL ES for Android. It’s still in its early stages, but new stuff is getting added rapidly. If you have an Android phone you can [...]


Mar 19, 2010

Blender to WebGL Exporter – Animation Support

Posted by Dennis in 3D, Blender, WebGL 8 comments

I just added the option to export frame animation to native WebGL. WebGL is low level and doesn’t natively support interpolation or bones animation. This is why it exports all vertex data for each frame. So use with care, because the generated JavaScript files can be very large! Next step will be to look at [...]


Mar 15, 2010

Blender to WebGL exporter

Posted by Dennis in 3D, WebGL 6 comments

A month ago I posted a preview of some Blender to WebGL JavaScript exports. I haven’t had the time to add that many features to it, but I decided to put it on Google Code anyway. At the moment it exports to: Native WebGL SceneJS GLGE The export options are very basic at the moment. [...]


Mar 15, 2010

Blender to ActionScript Exporter on Google Code

Posted by Dennis in 3D, ActionScript, Blender, Flash 12 comments

There have been requests to put the Blender to ActionScript exporter on Google Code. I’ve created this page: http://code.google.com/p/blender-as-exporter/ If you want to make any contributions to make the plugin better then give me a shout!


Feb 23, 2010

Blender Exporter Updated: ActionScript Vectors Support (FP10)

Posted by Dennis in 3D, ActionScript, Blender 2 comments

Another update to the Blender to ActionScript exporter. I’ve added the option to export to ActionScript Vectors. This way you can use the exported data with native Flash Player 10 3D. The export is quite basic, there’s still stuff you have to do yourself. This is the data that is exported: vertices indices texture coordinates [...]


Feb 4, 2010

Blender to WebGL JavaScript Exporter

Posted by Dennis in 3D, WebGL 10 comments

I’ve been playing with this technology lately and I have to say: WebGL is hot stuff. Through the HTML5 <canvas> element you can add hardware-accelerated 3D graphics to web pages. There’s no need to install a separate plug-in. It isn’t available in current browser versions however. You’ll need to install nightly builds of Firefox, Chrome [...]