Apr 2, 2009
Using an Alchemy generated texture on a 3D object
Posted by Dennis in 3D, ActionScript, Flash • 6 commentsHere’s how a texture that is generated by Alchemy can be used by a 3D engine like Sandy.
Watch the example here.
The C code:
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include “AS3.h”
int* palette;
int* plasma;
int* newPlasma;
int width;
int height;
AS3_Val generatePlasma(void* self, AS3_Val args)
{
int x, y, r, g, b, index;
AS3_ArrayValue(args, “IntType, IntType”, &width, &height);
palette = malloc(256 * sizeof(int));
plasma = malloc(width * height [...]



