<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Rozengain.com - Creative Technology Blog</title>
	<atom:link href="http://www.rozengain.com/blog/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rozengain.com/blog</link>
	<description></description>
	<lastBuildDate>Sat, 04 Feb 2012 08:15:12 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>Comment on Loading a 3DS file (min3D framework for Android) by Vinaya</title>
		<link>http://www.rozengain.com/blog/2010/05/19/loading-a-3ds-file-min3d-framework-for-android/comment-page-1/#comment-109346</link>
		<dc:creator>Vinaya</dc:creator>
		<pubDate>Sat, 04 Feb 2012 08:15:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=569#comment-109346</guid>
		<description>where can i get the Min#d library for android... Anyone plz reply ASAP</description>
		<content:encoded><![CDATA[<p>where can i get the Min#d library for android&#8230; Anyone plz reply ASAP</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Using WebGL &amp; GLSL Shaders to Create a Tunnel Effect by Demoscene: Efecto túnel &#171; Blog de Elena</title>
		<link>http://www.rozengain.com/blog/2010/08/10/using-webgl-glsl-shaders-to-create-a-tunnel-effect/comment-page-1/#comment-108931</link>
		<dc:creator>Demoscene: Efecto túnel &#171; Blog de Elena</dc:creator>
		<pubDate>Thu, 02 Feb 2012 15:10:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=619#comment-108931</guid>
		<description>[...] Podemos ver como funciona esta geometría viendo la demo. Está hecho en WebGl y GLS shaders. Desde esta página también nos cuenta como lo ha hecho paso a paso y nos dá el código [...]</description>
		<content:encoded><![CDATA[<p>[...] Podemos ver como funciona esta geometría viendo la demo. Está hecho en WebGl y GLS shaders. Desde esta página también nos cuenta como lo ha hecho paso a paso y nos dá el código [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Rajawali Tutorial 4: Optimisation by Ron</title>
		<link>http://www.rozengain.com/blog/2012/01/16/rajawali-tutorial-4-optimisation/comment-page-1/#comment-107837</link>
		<dc:creator>Ron</dc:creator>
		<pubDate>Sat, 28 Jan 2012 03:47:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=782#comment-107837</guid>
		<description>Thank you for the engine.  Quick note, it keeps throwing a Null Pointer Exception every time onDrawFrame() is called when I create BaseObject3Ds from a SerializedObject3D but doesn&#039;t when I simply parse in the resource.  Which leads to my question, how do I make copies of the BaseObject3D so that I don&#039;t have to parse the obj every single time?</description>
		<content:encoded><![CDATA[<p>Thank you for the engine.  Quick note, it keeps throwing a Null Pointer Exception every time onDrawFrame() is called when I create BaseObject3Ds from a SerializedObject3D but doesn&#8217;t when I simply parse in the resource.  Which leads to my question, how do I make copies of the BaseObject3D so that I don&#8217;t have to parse the obj every single time?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Some ActionScript 3.0 Optimizations by Actionscript Optimizations (Including Bitwise Ones) &#124; Andrew van der Westhuizen</title>
		<link>http://www.rozengain.com/blog/2007/05/01/some-actionscript-30-optimizations/comment-page-1/#comment-107739</link>
		<dc:creator>Actionscript Optimizations (Including Bitwise Ones) &#124; Andrew van der Westhuizen</dc:creator>
		<pubDate>Fri, 27 Jan 2012 11:40:22 +0000</pubDate>
		<guid isPermaLink="false">#comment-107739</guid>
		<description>[...] http://www.rozengain.com/blog/2007/05/01/some-actionscript-30-optimizations/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.rozengain.com/blog/2007/05/01/some-actionscript-30-optimizations/" rel="nofollow">http://www.rozengain.com/blog/2007/05/01/some-actionscript-30-optimizations/</a> [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Headless-server setting in flex-config.xml fixes error on automated build by Partha</title>
		<link>http://www.rozengain.com/blog/2008/10/23/headless-server-setting-in-flex-configxml-fixes-error-on-automated-build/comment-page-1/#comment-107287</link>
		<dc:creator>Partha</dc:creator>
		<pubDate>Tue, 24 Jan 2012 19:46:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=189#comment-107287</guid>
		<description>I had the same problem. I added the true in the compiler section, instead of the config section and it runs fine now. Hope that helps..

Cheers</description>
		<content:encoded><![CDATA[<p>I had the same problem. I added the true in the compiler section, instead of the config section and it runs fine now. Hope that helps..</p>
<p>Cheers</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Min3D for Android: Using The Accelerometer To Control The Camera by Meeks</title>
		<link>http://www.rozengain.com/blog/2011/02/18/min3d-for-android-using-the-accelerometer-to-control-the-camera/comment-page-1/#comment-107278</link>
		<dc:creator>Meeks</dc:creator>
		<pubDate>Tue, 24 Jan 2012 18:00:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=724#comment-107278</guid>
		<description>Hi Dennis, How&#039;s the new engine coming along?</description>
		<content:encoded><![CDATA[<p>Hi Dennis, How&#8217;s the new engine coming along?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Rajawali Tutorial 4: Optimisation by temb</title>
		<link>http://www.rozengain.com/blog/2012/01/16/rajawali-tutorial-4-optimisation/comment-page-1/#comment-107168</link>
		<dc:creator>temb</dc:creator>
		<pubDate>Mon, 23 Jan 2012 16:16:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=782#comment-107168</guid>
		<description>&gt;&gt;the material does not work well on galaxy nexus android 4.0
the situation is that on android 2.3.x the texture can be display with no problem,
for the exactly the same project, with no file path changed, installed on android 4.0, 
the mesh, camera etc works well, but the texture become black color</description>
		<content:encoded><![CDATA[<p>&gt;&gt;the material does not work well on galaxy nexus android 4.0<br />
the situation is that on android 2.3.x the texture can be display with no problem,<br />
for the exactly the same project, with no file path changed, installed on android 4.0,<br />
the mesh, camera etc works well, but the texture become black color</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Rajawali Tutorial 4: Optimisation by temb</title>
		<link>http://www.rozengain.com/blog/2012/01/16/rajawali-tutorial-4-optimisation/comment-page-1/#comment-107164</link>
		<dc:creator>temb</dc:creator>
		<pubDate>Mon, 23 Jan 2012 15:34:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=782#comment-107164</guid>
		<description>the framework is great! but seems that the material does not work well on galaxy nexus  android 4.0...</description>
		<content:encoded><![CDATA[<p>the framework is great! but seems that the material does not work well on galaxy nexus  android 4.0&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Using WebGL &amp; GLSL Shaders to Create a Tunnel Effect by What is the current state of the art in HTML canvas JavaScript libraries and frameworks? &#124; FaceColony.org &#8211; Developers Network</title>
		<link>http://www.rozengain.com/blog/2010/08/10/using-webgl-glsl-shaders-to-create-a-tunnel-effect/comment-page-1/#comment-106896</link>
		<dc:creator>What is the current state of the art in HTML canvas JavaScript libraries and frameworks? &#124; FaceColony.org &#8211; Developers Network</dc:creator>
		<pubDate>Sat, 21 Jan 2012 10:36:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=619#comment-106896</guid>
		<description>[...] is very solid in its support for GPU-accelerated graphics. Check out these GLSL shader demos.  And see ChemDoodle as an example of user [...]</description>
		<content:encoded><![CDATA[<p>[...] is very solid in its support for GPU-accelerated graphics. Check out these GLSL shader demos.  And see ChemDoodle as an example of user [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Rajawali Tutorial 1: Basic Setup &amp; a Sphere by Jeff</title>
		<link>http://www.rozengain.com/blog/2011/08/24/rajawali-tutorial-1-basic-setup-a-sphere/comment-page-1/#comment-105713</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Sun, 15 Jan 2012 19:13:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=747#comment-105713</guid>
		<description>I am getting the same error on &#039;import rajawali.math.Number3D;&#039; as Will when I download the package directly from github.  It looks like the sample code for the tutorial does not use the Number3D class so it works.  Is there a separate download for rajawali.math.Number3D?

Thanks!</description>
		<content:encoded><![CDATA[<p>I am getting the same error on &#8216;import rajawali.math.Number3D;&#8217; as Will when I download the package directly from github.  It looks like the sample code for the tutorial does not use the Number3D class so it works.  Is there a separate download for rajawali.math.Number3D?</p>
<p>Thanks!</p>
]]></content:encoded>
	</item>
</channel>
</rss>

