Kinect

Aug 1, 2012

Using OpenCV 2 with Kinect SDK 1.5

Posted by in Kinect, OpenCV 5 comments

OpenCV always makes a great combination with the Kinect SDK. I’m currently working on a project where I need to combine the two. Optical Flow and Face Recognition are just two out of many powerful features that complement the Kinect SDK. I though this bit of code might be useful for anybody who wants to [...]


May 10, 2012

Microsoft Kinect SDK Wrapper For Unity Crash Bug Fix

Posted by in 3D, Kinect 20 comments

There’s a great free Kinect SDK wrapper available for Unity. It’s free & open source but there are still a few problems getting it to run with the 1.0 SDK (as opposed to the beta). The first problem is that it is pointing to the wrong dll file. When you get this exception: DllNotFoundException: C:\Program [...]


Feb 1, 2011

The gotoAndSki(“Switzerland”) conference

Posted by in 3D, Kinect, Speaking 1 comment

Disclaimer: I’ve kept the session descriptions short. I recommend keeping an eye on the video site on which the session videos will be published. The rural village of Stechelberg in Switzerland was the setting of the second edition of the gotoAndSki() conference. Skiing in the Alps is always a great experience and combining this with [...]


Jan 7, 2011

Speaking at gotoAndSki(“Switzerland”): Exploring the Kinect

Posted by in ActionScript, Kinect, Speaking No comments

Just a couple of weeks to go to the gotoAndSki() conference in Stechelberg Switzerland. An awesome conference combining skiing, networking and presentations. Should be good fun! I have the privilege to be one of the speakers. Here’s what I will be talking about: Microsoft’s Kinect allows players to interact without using any controllers. Hackers were [...]


Dec 9, 2010

KinecTris: Tetris + Kinect + Face Tracking + Gestures

Posted by in 3D, Kinect 9 comments

Here’s another Kinect experiment. This time a Kinect make-over of the best game ever, Tetris. OpenCV is used for facial recognition. The depth value is then retrieved from the depth buffer by using the center point. The camera changes according to the face’s position. Simple gestures are recognised and used to control the position & [...]


Dec 1, 2010

Kinect & Augmented Reality

Posted by in 3D, Kinect 2 comments

My second OpenKinect experiment. OpenCV is used to recognise the print on the Obey t-shirt. The center of the rectangle that contains the recognised object is used to get the depth value from Kinect’s depth buffer. Two other depth values are then used to get the current y rotation. I know scaling and rotation can [...]


Nov 29, 2010

Goin’ Bananas with Kinect, OpenKinect, C++ & Irrlicht

Posted by in 3D, Kinect 2 comments

Finally got to mess around with the Kinect I bought. It’s a great opportunity to do something non-web, non-device based. My first experiment with it is absolutely useless but it gave me the opportunity to familiarise myself with OpenKinect, Irrlicht (3D engine) and C++. Here’s the result: The video quality is rather poor and sped [...]