Blender

Jun 11, 2009

Beginner’s tutorial: Using video textures in the Blender Game Engine

Posted by Dennis in 3D, Blender 24 comments

In a previous post I complained about the fact that the Blender Game Engine didn’t support video textures. Since the release of Blender 2.49 I have nothing left to complain about! One of the many new features in this version is the VideoTexture module. Great news!
So how does it work? The how-to on the Blender [...]


Jun 2, 2009

Blender 2.49 Released

Posted by Dennis in Blender No comments

The last 2.4 version, 2.49, has just been released. It has some nice additions to the Game Engine. One of the big things I was missing in the BGE was video textures. With this release there comes support for:

AVI
Ogg
Xvid
Theora
video4linux capture card
dv1394 camera
videoForWindows capture card
JPG

Other new features include:

Real-time Dome rendering
Game Engine speed-up
Bullet physics library update
Support for [...]


May 27, 2009

“Blender to Flash Workflow” article in Flash & Flex Developer’s Magazine

Posted by Dennis in 3D, ActionScript, Blender, Flash 7 comments

The latest issue of Flash & Flex Developer’s magazine features an article written by me called “Blender to Flash Workflow”. This article explains how to:

create a simple 3D object in Blender
create a material in Blender
export the primitive and the material so that it can be used in Flash
set up a basic 3D scene using the [...]


Apr 6, 2009

Blender to AS3.0 exporter & modifier support: short how-to

Posted by Dennis in 3D, Blender 5 comments

The latest Blender to ActionScript exporter supports modifiers. A detailed desciptions of what these are can be found here on the Blender site.
If you have absolutely no idea about what a modifier is then this post will give you a very short introduction
With modifiers you can make changes and additions to existing meshes. [...]


Apr 6, 2009

Blender to ActionScript exporter updated: Quads and Modifiers

Posted by Dennis in 3D, Blender, Flash 1 comment

The exporter script for Sandy 3.1 now supports quads. This means you don’t have to press ctrl+T before you export an object from Blender. Big thank you to Makc for writing this bit of code.
I’ve also introduced support for modifiers. The modifiers are applied to a temporary Mesh and then exported to ActionScript. It won’t [...]


Jan 9, 2009

Panda3D video cube example

Posted by Dennis in 3D, Blender 1 comment

One of the major drawbacks of the Blender game engine is that it doesn’t support video textures. There is something under development but it is still in its early stages.
[UPDATE 10-06-2009]: Blender 2.49 now supports video textures in the Game Engine!
Panda3D on the other hand has solid support for video textures. Getting it to work [...]


Jan 9, 2009

Blender Game Engine, Crystal Space, Python & Panda3D

Posted by Dennis in 3D, Blender 1 comment

A few weeks ago I received the new book about the Blender Game Engine, “Blender GameKit 2“. The Blender Game Engine is integrated into Blender and consists of tools for editing game logic. You can create games without writing a single line of code! If you’re more advanced you can use Python to take things [...]


Dec 19, 2008

Blender exporter updated for Away3D 2.2.0

Posted by Dennis in 3D, ActionScript, Blender 1 comment

Andrea Boschini from Panurge Web Design was kind enough to change the exporter script so that it supports Away3D 2.2.0. Download it here.
Thanks Andrea!


Dec 10, 2008

New Blender to Papervision3D XML exporter

Posted by Dennis in 3D, ActionScript, Blender, Flash No comments

Mike Lively, who’s writing a book about Papervision3D, has released a new Papervision3D XML exporter for Blender. He has used my Blender to ActionScript exporter script as a base for his script.
Another useful exporter for Blender! Go checkit out:
,
New Blender XML Exporter/PV3D XML Primitive


Oct 28, 2008

3DMLW Blender export script

Posted by Dennis in 3D, Blender No comments

I just found this one in the 3DMLW forums (although it’s been there since 22 August :)). Very useful.
3DMLW Blender export script