Blender

May 27, 2009

“Blender to Flash Workflow” article in Flash & Flex Developer’s Magazine

Posted by Dennis in 3D, ActionScript, Blender, Flash 7 comments

The latest issue of Flash & Flex Developer’s magazine features an article written by me called “Blender to Flash Workflow”. This article explains how to:

create a simple 3D object in Blender
create a material in Blender
export the primitive and the material so that it can be used in Flash
set up a basic 3D scene using the [...]


Apr 6, 2009

Blender to AS3.0 exporter & modifier support: short how-to

Posted by Dennis in 3D, Blender 5 comments

The latest Blender to ActionScript exporter supports modifiers. A detailed desciptions of what these are can be found here on the Blender site.
If you have absolutely no idea about what a modifier is then this post will give you a very short introduction
With modifiers you can make changes and additions to existing meshes. [...]


Apr 6, 2009

Blender to ActionScript exporter updated: Quads and Modifiers

Posted by Dennis in 3D, Blender, Flash 1 comment

The exporter script for Sandy 3.1 now supports quads. This means you don’t have to press ctrl+T before you export an object from Blender. Big thank you to Makc for writing this bit of code.
I’ve also introduced support for modifiers. The modifiers are applied to a temporary Mesh and then exported to ActionScript. It won’t [...]


Jan 9, 2009

Panda3D video cube example

Posted by Dennis in 3D, Blender, Python 1 comment

One of the major drawbacks of the Blender game engine is that it doesn’t support video textures. There is something under development but it is still in its early stages.
[UPDATE 10-06-2009]: Blender 2.49 now supports video textures in the Game Engine!
Panda3D on the other hand has solid support for video textures. Getting it to work [...]


Jan 9, 2009

Blender Game Engine, Crystal Space, Python & Panda3D

Posted by Dennis in 3D, Blender, Python No comments

A few weeks ago I received the new book about the Blender Game Engine, “Blender GameKit 2“. The Blender Game Engine is integrated into Blender and consists of tools for editing game logic. You can create games without writing a single line of code! If you’re more advanced you can use Python to take things [...]


Dec 19, 2008

Blender exporter updated for Away3D 2.2.0

Posted by Dennis in 3D, ActionScript, Blender 1 comment

Andrea Boschini from Panurge Web Design was kind enough to change the exporter script so that it supports Away3D 2.2.0. Download it here.
Thanks Andrea!


Dec 10, 2008

New Blender to Papervision3D XML exporter

Posted by Dennis in 3D, ActionScript, Blender, Flash No comments

Mike Lively, who’s writing a book about Papervision3D, has released a new Papervision3D XML exporter for Blender. He has used my Blender to ActionScript exporter script as a base for his script.
Another useful exporter for Blender! Go checkit out:
,
New Blender XML Exporter/PV3D XML Primitive


Oct 28, 2008

3DMLW Blender export script

Posted by Dennis in 3D, Blender No comments

I just found this one in the 3DMLW forums (although it’s been there since 22 August :)). Very useful.
3DMLW Blender export script


Oct 23, 2008

Trying out 3DMLW … it’s damn easy

Posted by Dennis in 3D, Blender 5 comments

I recently stumbled upon this new 3D Markup Language for the Web. The getting started examples looked quite simple so I figured it was worth giving it a try.
3DMLW can load Blender (.blend) files so I first fired up Blender to create a simple model. Then I wrote the markup code (I used “Quantum Hog“, their [...]


Oct 16, 2008

Blender 2.48 Released, lots of Game Engine goodness

Posted by Dennis in 3D, Blender No comments

A new version of Blender has just been released. This update contains a lot of useful additions and improvements to the game engine. The Python Editor is now more than just an integrated version of Notepad :-), the Bullet physics engine has been updated to the latest version, there is support for realtime GLSL materials, [...]