Blender

Jan 20, 2012

Blender Cycles Texture Nodes How-to

Posted by Dennis in 3D, Blender No comments

Blender’s current internal renderer is quite old and is being updated with a modern renderer called Cycles. It is included in the current version but you have to manually select it. It’s still in its early stages and still has a limited feature set. The results are already very promising though. They look much more [...]


Mar 19, 2010

Blender to WebGL Exporter – Animation Support

Posted by Dennis in 3D, Blender, WebGL 8 comments

I just added the option to export frame animation to native WebGL. WebGL is low level and doesn’t natively support interpolation or bones animation. This is why it exports all vertex data for each frame. So use with care, because the generated JavaScript files can be very large! Next step will be to look at [...]


Mar 15, 2010

Blender to ActionScript Exporter on Google Code

Posted by Dennis in 3D, ActionScript, Blender, Flash 12 comments

There have been requests to put the Blender to ActionScript exporter on Google Code. I’ve created this page: http://code.google.com/p/blender-as-exporter/ If you want to make any contributions to make the plugin better then give me a shout!


Feb 23, 2010

Blender Exporter Updated: ActionScript Vectors Support (FP10)

Posted by Dennis in 3D, ActionScript, Blender 2 comments

Another update to the Blender to ActionScript exporter. I’ve added the option to export to ActionScript Vectors. This way you can use the exported data with native Flash Player 10 3D. The export is quite basic, there’s still stuff you have to do yourself. This is the data that is exported: vertices indices texture coordinates [...]


Jan 28, 2010

Blender to ActionScript Exporter Updated: Away3D Lite 1.0.2

Posted by Dennis in 3D, ActionScript, Blender, Flash 1 comment

Another update to the Blender to ActionScript exporter. Away3D Lite 1.02. has been added to the list. Download it from the usual place here.


Oct 28, 2009

Blender to ActionScript Exporter Updated: haXe Support

Posted by Dennis in 3D, ActionScript, Blender 1 comment

The haXe port has become the main focus of the Sandy 3D engine. Why use haXe? According to the Sandy website: “There are some good reasons why you might want to use haXe: performance, ability to cross language boundaries, a language packed with features. Sandy provides a native implementation, bringing with it all the cross-platform [...]


Sep 23, 2009

Blender exporter updated: Away3D Lite 1.0

Posted by Dennis in 3D, ActionScript, Blender, Flash 1 comment

Away3D Lite 1.0 has been released a few weeks ago. According to the Away3D team: “Away3D Lite is the fastest and smallest fully featured 3d engine in Flash to date“ Sounded like a good reason to update the Blender to ActionScript exporter! The updated script can be found on the usual page here. Example files [...]


Aug 6, 2009

“Blender to Flash workflow” article now available for free

Posted by Dennis in 3D, ActionScript, Blender, Flash 3 comments

The March issue of Flash & Flex Developer’s magazine features an article written by me called “Blender to Flash Workflow”. This article explains how to: create a simple 3D object in Blender create a material in Blender export the primitive and the material so that it can be used in Flash set up a basic [...]


Jul 29, 2009

Blender to ActionScript exporter updated: Alternativa3D support

Posted by Dennis in 3D, ActionScript, Blender No comments

I’m very happy to announce that the Blender to ActionScript exporter adds another 3D engine to its list: Alternativa3D! Thanks to Makc for writing the code for this. You can download the new version here.


Jul 22, 2009

Blender to Objective-C exporter

Posted by Dennis in 3D, Blender 1 comment

I’ve been trying to get my head around Objective-C the last two weeks. It’s a language you have to get used to. But, as they say, it grows on you. I’ve also explored OpenGL for the iPhone which is quite awesome. It’s delightful to work on something non-browser based once in a while! While looking [...]