ActionScript

Jan 7, 2011

Speaking at gotoAndSki(“Switzerland”): Exploring the Kinect

Posted by in ActionScript, Kinect, Speaking No comments

Just a couple of weeks to go to the gotoAndSki() conference in Stechelberg Switzerland. An awesome conference combining skiing, networking and presentations. Should be good fun! I have the privilege to be one of the speakers. Here’s what I will be talking about: Microsoft’s Kinect allows players to interact without using any controllers. Hackers were [...]


Mar 15, 2010

Blender to ActionScript Exporter on Google Code

Posted by in 3D, ActionScript, Blender, Flash 13 comments

There have been requests to put the Blender to ActionScript exporter on Google Code. I’ve created this page: http://code.google.com/p/blender-as-exporter/ If you want to make any contributions to make the plugin better then give me a shout!


Feb 23, 2010

Blender Exporter Updated: ActionScript Vectors Support (FP10)

Posted by in 3D, ActionScript, Blender 2 comments

Another update to the Blender to ActionScript exporter. I’ve added the option to export to ActionScript Vectors. This way you can use the exported data with native Flash Player 10 3D. The export is quite basic, there’s still stuff you have to do yourself. This is the data that is exported: vertices indices texture coordinates [...]


Jan 28, 2010

Blender to ActionScript Exporter Updated: Away3D Lite 1.0.2

Posted by in 3D, ActionScript, Blender, Flash 1 comment

Another update to the Blender to ActionScript exporter. Away3D Lite 1.02. has been added to the list. Download it from the usual place here.


Oct 28, 2009

Blender to ActionScript Exporter Updated: haXe Support

Posted by in 3D, ActionScript, Blender 1 comment

The haXe port has become the main focus of the Sandy 3D engine. Why use haXe? According to the Sandy website: “There are some good reasons why you might want to use haXe: performance, ability to cross language boundaries, a language packed with features. Sandy provides a native implementation, bringing with it all the cross-platform [...]


Oct 19, 2009

Download AS3 libraries to Eclipse/FDT/Flash Builder/Flex Builder plugin updated

Posted by in ActionScript 5 comments

Many people who downloaded and installed the plugin asked me if I could add the option to add frameworks and repositories. I just uploaded a new version that enables you to do so. I added a dialog in the Eclipse Preferences window where you can select which frameworks you want to see in the context [...]


Oct 15, 2009

Book Review: Papervision3D Essentials

Posted by in 3D, ActionScript, Flash 1 comment

Packt Publishing sent me book for review. So here we go … Authors: Paul Tondeur (www.paultondeur.com) and Jeff Winder (www.jeffwinder.nl) Publisher: Packt publishing (www.packtpub.com) Pages: 407 Finally there is a book about the most popular 3D engine for Flash, Papervision3D. With a lot of information scattered about on the internet there is a huge need [...]


Oct 9, 2009

Eclipse Plug-in: Download AS3 libraries straight to your Eclipse/Flex Builder/FDT project

Posted by in ActionScript 47 comments

Do you use ActionScript frameworks a lot? Are you tired of always downloading each framework from different websites when setting up a new project in Eclipse, Flex Builder or FDT? Well, be tired no more I was getting sick of this myself so I wrote a plug-in that makes this a lot easier. Just right-click [...]


Sep 23, 2009

Blender exporter updated: Away3D Lite 1.0

Posted by in 3D, ActionScript, Blender, Flash 1 comment

Away3D Lite 1.0 has been released a few weeks ago. According to the Away3D team: “Away3D Lite is the fastest and smallest fully featured 3d engine in Flash to date“ Sounded like a good reason to update the Blender to ActionScript exporter! The updated script can be found on the usual page here. Example files [...]


Aug 21, 2009

getDefinitionByName, ReferenceError and the Frame metadata tag

Posted by in ActionScript, Flex 4 comments

The hard-working, unstoppable Meister Wanja came to me with the following problem involving getDefinitionByName and interfaces. Say you have the following class: package { import flash.display.Sprite; import flash.utils.getDefinitionByName; public class Blah extends Sprite { public function Blah() { var ref : String = “YourMama”; var ClassRef : Class = getDefinitionByName( ref ) as Class; var [...]