Aug 10, 2010
Using WebGL & GLSL Shaders to Create a Tunnel Effect
Posted by Dennis in 3D, WebGL • 5 commentsNow here’s something that’s been done a thousand times before in a thousand different ways! Sometimes it’s good to re-invent the wheel so you can learn something new My purpose for this demo was to experiment with vertex and fragment shaders. They’re very powerful tools that allow you to create the most amazing effects.
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