Rajawali Tutorial 22: More Optimisation

Posted by on May 3, 2012 in 3D, Android, Rajawali4 comments

This tutorial has moved to the Rajawali Wiki.



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  1. [...] Also check Rajawali Tutorial 22: More Optimisation. [...]

  2. Awesome engine :) it has been a great help!

    I’m trying to use this example to optimise a 3d object read in from an .obj file rather than creating a plane (in the same way the plane is repeated this will be the same 3d object repeated a few times, in different positions/rotations) – how would i go about doing that?

  3. If I wanted to use a 1280×1280 texture atlas instead (5 rows x 5 columns).. How would I modify the code in order to do this?

  4. This really is an incredible engine and my above comment was the only issue I’ve struggled with so far.

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