I’m trying to use this example to optimise a 3d object read in from an .obj file rather than creating a plane (in the same way the plane is repeated this will be the same 3d object repeated a few times, in different positions/rotations) – how would i go about doing that?
[...] Also check Rajawali Tutorial 22: More Optimisation. [...]
Awesome engine
it has been a great help!
I’m trying to use this example to optimise a 3d object read in from an .obj file rather than creating a plane (in the same way the plane is repeated this will be the same 3d object repeated a few times, in different positions/rotations) – how would i go about doing that?
If I wanted to use a 1280×1280 texture atlas instead (5 rows x 5 columns).. How would I modify the code in order to do this?
This really is an incredible engine and my above comment was the only issue I’ve struggled with so far.