Thanks Robert. Collision detection and bone animation are in the pipeline.
At the moment the highest priority is performance optimization and resource management.
But bone animation is high on the list
Hi Dennis, I forgot to ask you about the material used for the MD2 models. I read about the format at Wikipedia, and it seems there is no material specificed (unlike Ogre file format for example). I’ve been reading the source code for MD2Parser.java and I’ve seen you apply a DiffuseMaterial, which seems to use a flat shading. My question is: how do I apply phong or gouraud shading so the surface is smooth ? I’ve tried to set a new material (phong and gouraud) but it doesn’t work…
I use it in LiveWallpaper, and add a MD2 model, play (). When my cell phone for longer didn’t move and automatic lock screen, or, I started the other programs, back to the desktop, MD2 model disappeared. The case of the inside of the RajawaliExamples MD2 Demo.
In addition, if I have already set up the LiveWallpaper, then I set it into the wallpaper, to “set wallpaper”, it will go wrong.
I’ve used this tutorial and the LiveWallpaper tutorial. I’ve put the ogre inside the livewallpaper but when run the livewallpaper i see the ogre but it’s almost invisible, it’s very dark. What could it be? The lights are there just like with the activities examples.
I am trying to do a live wallpaper with an animation model. It was hard to export a blender model to md2. Now, it shows in the wallpaper, but without texture and the parser doesn’t recognize the frames (setted in blender).
I dont know if the problem is in the exporter plugin or is in the parser.