Hi Dennis, I’ve been playing with your framework all week and I’m having a blast. Good work!
Question: is it possible to queue up a rotation and a translation at the same time? I have a sphere and I want to rotate it so it looks like it is rolling at the same time as it is moving across the screen.
Hi Dennis. I have a strange issue with RotateAnimation3D. With your .obj model everything is OK. But when i use own model and run RotateAnimation3D animation – object isn’t rotating around its axis, it’s rotating around camera. Can you help me?
2. Question: at the moment you can’t pause and resume animations. I want to add this functionality (for live wallpapers its nice to see them continue exactly where they stopped). I just had my first look at the source code and from my first impression I could add the pause2() and resume2() methods to animation3d by introducing an offset, which would be (resumetime-pausetime) and then incorporating this offset to compute “millis” in UpdateTimeTask.run(). Does this look plausible?
Hi, i have created the following BaseObject3D object to mimic an image cube where each cube-face is a different image.
I implemented this because i could not make work the skybox cube. It always looked like being viewed from inside the cube, not outside as i want.
The class i have created is the following one, in a few words, it is a group of 6 planes with some rotations to create the cube FX. The problem arise when i do a rotation on the cube and it’s not centered, it do the rotation always using the axis (0,0,0)… i dont know what is happening, i need help