June 2010 Archives

Jun 23, 2010

Hands-on WebGL: Basic GLGE Tutorial

Posted by Dennis in 3D, WebGL 5 comments

In a previous tutorial I explained how to draw a triangle on the screen with pure low-level WebGL. A lot had to be done before anything could be drawn to the screen: define shaders, set up matrices, create shader programs, depth testing, vertex attributes, etc. Pretty interesting stuff if you’re into the technical details of [...]