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	<title>Comments on: Loading an animated MD2 file (min3D framework for Android)</title>
	<atom:link href="http://www.rozengain.com/blog/2010/05/25/loading-an-animated-md2-file-min3d-framework-for-android/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rozengain.com/blog/2010/05/25/loading-an-animated-md2-file-min3d-framework-for-android/</link>
	<description></description>
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		<title>By: Vladimir Milosevic</title>
		<link>http://www.rozengain.com/blog/2010/05/25/loading-an-animated-md2-file-min3d-framework-for-android/comment-page-1/#comment-87875</link>
		<dc:creator>Vladimir Milosevic</dc:creator>
		<pubDate>Thu, 06 Oct 2011 14:27:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=575#comment-87875</guid>
		<description>Hi, example works great! I have one question, do you have to call parse on each initScene()? It can take a while to load file, I would rather remember state on pause/resume in member variable than to load from file each time.

I tried keeping &quot;ogre&quot; object and adding it to scene on next init, but textures get lost during reset. Do you have some example of applying textures manually? I can solve it, but I would prefer to do it without changing your code.
Thanks, Vladimir</description>
		<content:encoded><![CDATA[<p>Hi, example works great! I have one question, do you have to call parse on each initScene()? It can take a while to load file, I would rather remember state on pause/resume in member variable than to load from file each time.</p>
<p>I tried keeping &#8220;ogre&#8221; object and adding it to scene on next init, but textures get lost during reset. Do you have some example of applying textures manually? I can solve it, but I would prefer to do it without changing your code.<br />
Thanks, Vladimir</p>
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	<item>
		<title>By: Quim</title>
		<link>http://www.rozengain.com/blog/2010/05/25/loading-an-animated-md2-file-min3d-framework-for-android/comment-page-1/#comment-87289</link>
		<dc:creator>Quim</dc:creator>
		<pubDate>Thu, 29 Sep 2011 10:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=575#comment-87289</guid>
		<description>Any easy way to export from 3d Max to md2?

Thanks!</description>
		<content:encoded><![CDATA[<p>Any easy way to export from 3d Max to md2?</p>
<p>Thanks!</p>
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		<title>By: Luciano</title>
		<link>http://www.rozengain.com/blog/2010/05/25/loading-an-animated-md2-file-min3d-framework-for-android/comment-page-1/#comment-81214</link>
		<dc:creator>Luciano</dc:creator>
		<pubDate>Thu, 28 Jul 2011 01:42:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=575#comment-81214</guid>
		<description>Very good your tutorial, thanks to him I&#039;m using min3d md2 models in my project on Android, but do not know how can I detect which object in the User touched, I am tempted to onTouchEvent event but can not identify which model he selected on the screen, you know how I do it? sorry my English is bad.Any help is welcome thank you ...</description>
		<content:encoded><![CDATA[<p>Very good your tutorial, thanks to him I&#8217;m using min3d md2 models in my project on Android, but do not know how can I detect which object in the User touched, I am tempted to onTouchEvent event but can not identify which model he selected on the screen, you know how I do it? sorry my English is bad.Any help is welcome thank you &#8230;</p>
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	<item>
		<title>By: Kagura</title>
		<link>http://www.rozengain.com/blog/2010/05/25/loading-an-animated-md2-file-min3d-framework-for-android/comment-page-1/#comment-41725</link>
		<dc:creator>Kagura</dc:creator>
		<pubDate>Mon, 15 Nov 2010 01:14:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=575#comment-41725</guid>
		<description>I cannot load MD2 file using the code above.
Is Your MD2 file in demo export from Blender?</description>
		<content:encoded><![CDATA[<p>I cannot load MD2 file using the code above.<br />
Is Your MD2 file in demo export from Blender?</p>
]]></content:encoded>
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	<item>
		<title>By: Andrew</title>
		<link>http://www.rozengain.com/blog/2010/05/25/loading-an-animated-md2-file-min3d-framework-for-android/comment-page-1/#comment-33933</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Mon, 31 May 2010 00:57:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=575#comment-33933</guid>
		<description>Awesome, looks very useful. Do you think it&#039;s practical to use your min3d to program a 3d game as it is now?</description>
		<content:encoded><![CDATA[<p>Awesome, looks very useful. Do you think it&#8217;s practical to use your min3d to program a 3d game as it is now?</p>
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