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	<title>Comments on: Loading a 3DS file (min3D framework for Android)</title>
	<atom:link href="http://www.rozengain.com/blog/2010/05/19/loading-a-3ds-file-min3d-framework-for-android/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rozengain.com/blog/2010/05/19/loading-a-3ds-file-min3d-framework-for-android/</link>
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	<lastBuildDate>Sat, 04 Feb 2012 08:15:12 +0000</lastBuildDate>
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	<item>
		<title>By: Vinaya</title>
		<link>http://www.rozengain.com/blog/2010/05/19/loading-a-3ds-file-min3d-framework-for-android/comment-page-1/#comment-109346</link>
		<dc:creator>Vinaya</dc:creator>
		<pubDate>Sat, 04 Feb 2012 08:15:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=569#comment-109346</guid>
		<description>where can i get the Min#d library for android... Anyone plz reply ASAP</description>
		<content:encoded><![CDATA[<p>where can i get the Min#d library for android&#8230; Anyone plz reply ASAP</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sev</title>
		<link>http://www.rozengain.com/blog/2010/05/19/loading-a-3ds-file-min3d-framework-for-android/comment-page-1/#comment-83932</link>
		<dc:creator>Sev</dc:creator>
		<pubDate>Mon, 22 Aug 2011 14:19:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=569#comment-83932</guid>
		<description>oh sorry i realized your 3ds importer does not support animated objects.</description>
		<content:encoded><![CDATA[<p>oh sorry i realized your 3ds importer does not support animated objects.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sev</title>
		<link>http://www.rozengain.com/blog/2010/05/19/loading-a-3ds-file-min3d-framework-for-android/comment-page-1/#comment-83930</link>
		<dc:creator>Sev</dc:creator>
		<pubDate>Mon, 22 Aug 2011 14:05:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=569#comment-83930</guid>
		<description>Hi,
I&#039;m just starting on android programming and still very early in the learning process, so i would like to ask, is it possible to load a 3ds model with a AnimationObject3d class? I&#039;ve tried with Object3dContainer and it loads fine, but when i tried it with AnimationObject3d, i keep getting a null pointer exception.

Thanks.</description>
		<content:encoded><![CDATA[<p>Hi,<br />
I&#8217;m just starting on android programming and still very early in the learning process, so i would like to ask, is it possible to load a 3ds model with a AnimationObject3d class? I&#8217;ve tried with Object3dContainer and it loads fine, but when i tried it with AnimationObject3d, i keep getting a null pointer exception.</p>
<p>Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dennis</title>
		<link>http://www.rozengain.com/blog/2010/05/19/loading-a-3ds-file-min3d-framework-for-android/comment-page-1/#comment-83318</link>
		<dc:creator>Dennis</dc:creator>
		<pubDate>Wed, 17 Aug 2011 08:59:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=569#comment-83318</guid>
		<description>Hi Kiran,
There&#039;s a limitation to the size of the objects that you can use. How many vertices are in the model?</description>
		<content:encoded><![CDATA[<p>Hi Kiran,<br />
There&#8217;s a limitation to the size of the objects that you can use. How many vertices are in the model?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kiran</title>
		<link>http://www.rozengain.com/blog/2010/05/19/loading-a-3ds-file-min3d-framework-for-android/comment-page-1/#comment-82882</link>
		<dc:creator>Kiran</dc:creator>
		<pubDate>Fri, 12 Aug 2011 14:43:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=569#comment-82882</guid>
		<description>I can also run the example and small sized(50kb) 3ds objects exported from blender. But when I try to load 500kb 3ds file, there is a crash. I would appreciate some help, thank you.</description>
		<content:encoded><![CDATA[<p>I can also run the example and small sized(50kb) 3ds objects exported from blender. But when I try to load 500kb 3ds file, there is a crash. I would appreciate some help, thank you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Conrad</title>
		<link>http://www.rozengain.com/blog/2010/05/19/loading-a-3ds-file-min3d-framework-for-android/comment-page-1/#comment-53255</link>
		<dc:creator>Conrad</dc:creator>
		<pubDate>Wed, 09 Mar 2011 11:49:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=569#comment-53255</guid>
		<description>Hi,

Just passing by as I am interested in getting in to Android 3D graphics for game development and did wonder about whether somebody had done this. I am glad they have. Nice work. Any details on framerate on an HTC Desire handset with Froyo 2.2 or later?

Anyway, exporting 3DS Max models has a lot of options and is very version dependent. It is critical to know the version used for this demo and its default settings for saving .3ds models. Then we can apply these settings to whatever version of 3DS Max we&#039;re using and it should work - providing we are using the same version or later.</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>Just passing by as I am interested in getting in to Android 3D graphics for game development and did wonder about whether somebody had done this. I am glad they have. Nice work. Any details on framerate on an HTC Desire handset with Froyo 2.2 or later?</p>
<p>Anyway, exporting 3DS Max models has a lot of options and is very version dependent. It is critical to know the version used for this demo and its default settings for saving .3ds models. Then we can apply these settings to whatever version of 3DS Max we&#8217;re using and it should work &#8211; providing we are using the same version or later.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jit</title>
		<link>http://www.rozengain.com/blog/2010/05/19/loading-a-3ds-file-min3d-framework-for-android/comment-page-1/#comment-39208</link>
		<dc:creator>Jit</dc:creator>
		<pubDate>Fri, 01 Oct 2010 03:47:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=569#comment-39208</guid>
		<description>I&#039;ve downloaded and am able to run the example just fine - but when I try to export a very simple model (as either obj or 3ds) it crashes for me.  Do you have any more specifics about how to export the model properly in 3DS Max 2010?

Just FYI - it compiles fine, it just crashes when it tries to load my model as opposed to yours.  I also tried with uv coordinates and without - but it made no apparent difference.

I&#039;d appreciate any help you might be able to offer.

Thanks!</description>
		<content:encoded><![CDATA[<p>I&#8217;ve downloaded and am able to run the example just fine &#8211; but when I try to export a very simple model (as either obj or 3ds) it crashes for me.  Do you have any more specifics about how to export the model properly in 3DS Max 2010?</p>
<p>Just FYI &#8211; it compiles fine, it just crashes when it tries to load my model as opposed to yours.  I also tried with uv coordinates and without &#8211; but it made no apparent difference.</p>
<p>I&#8217;d appreciate any help you might be able to offer.</p>
<p>Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joe</title>
		<link>http://www.rozengain.com/blog/2010/05/19/loading-a-3ds-file-min3d-framework-for-android/comment-page-1/#comment-36869</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Thu, 05 Aug 2010 20:33:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=569#comment-36869</guid>
		<description>The following wouldn&#039;t work for me, because the parsing was involved

ExampleKeyframeAnimation
ExampleLoad3DSFile
ExampleLoadMD2File
ExampleLoadObjFile
ExampleLoadObjFileMultiple
SplashActivity</description>
		<content:encoded><![CDATA[<p>The following wouldn&#8217;t work for me, because the parsing was involved</p>
<p>ExampleKeyframeAnimation<br />
ExampleLoad3DSFile<br />
ExampleLoadMD2File<br />
ExampleLoadObjFile<br />
ExampleLoadObjFileMultiple<br />
SplashActivity</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joe</title>
		<link>http://www.rozengain.com/blog/2010/05/19/loading-a-3ds-file-min3d-framework-for-android/comment-page-1/#comment-36865</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Thu, 05 Aug 2010 17:41:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=569#comment-36865</guid>
		<description>Help! I am getting a Rescourses$NotFoundException when debugging ExampleLoadObjFile and ExampleKeyframeAnimation at the line that reads &quot;parse.parse();&quot; I have no idea why this is happening.</description>
		<content:encoded><![CDATA[<p>Help! I am getting a Rescourses$NotFoundException when debugging ExampleLoadObjFile and ExampleKeyframeAnimation at the line that reads &#8220;parse.parse();&#8221; I have no idea why this is happening.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Richard Leggett</title>
		<link>http://www.rozengain.com/blog/2010/05/19/loading-a-3ds-file-min3d-framework-for-android/comment-page-1/#comment-33549</link>
		<dc:creator>Richard Leggett</dc:creator>
		<pubDate>Fri, 21 May 2010 14:40:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=569#comment-33549</guid>
		<description>I have DroidEx working now, don&#039;t forget to also download the dependency args4j-2.0.16.jar, I can show you Thurs if you are around.</description>
		<content:encoded><![CDATA[<p>I have DroidEx working now, don&#8217;t forget to also download the dependency args4j-2.0.16.jar, I can show you Thurs if you are around.</p>
]]></content:encoded>
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