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	<title>Comments on: Loading multiple 3D objects from an Obj file (min3D for Android)</title>
	<atom:link href="http://www.rozengain.com/blog/2010/05/18/loading-multiple-3d-objects-from-an-obj-file-min3d-for-android/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rozengain.com/blog/2010/05/18/loading-multiple-3d-objects-from-an-obj-file-min3d-for-android/</link>
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	<item>
		<title>By: Chris</title>
		<link>http://www.rozengain.com/blog/2010/05/18/loading-multiple-3d-objects-from-an-obj-file-min3d-for-android/comment-page-1/#comment-81896</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Tue, 02 Aug 2011 10:34:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=563#comment-81896</guid>
		<description>EDIT: The export options for OBJ are now located in the Blender file selector window to the left. Did not find them on first look.. ;-)

There you can have normals exported, too.</description>
		<content:encoded><![CDATA[<p>EDIT: The export options for OBJ are now located in the Blender file selector window to the left. Did not find them on first look.. <img src='http://www.rozengain.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>There you can have normals exported, too.</p>
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		<title>By: Chris</title>
		<link>http://www.rozengain.com/blog/2010/05/18/loading-multiple-3d-objects-from-an-obj-file-min3d-for-android/comment-page-1/#comment-81889</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Tue, 02 Aug 2011 10:08:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=563#comment-81889</guid>
		<description>rather old post, but leaving answer ;-)


Blender OBJ export does not export the faces&#039; normals.  :-(
Without normals shading won&#039;t work.

You can export from Blender as COLLADA .dae and import this to MeshLab.
MeshLab then exports .obj with normals.
The resulting text file has to be modified manually cause MeshLab uses &quot;,&quot; instead of &quot;.&quot; for float values. Min3d crashes if floats have &quot;,&quot;



Additionally you could add a light source in min3d like this:

_lightRed = new Light();
_lightRed.ambient.setAll(0x88110000);
_lightRed.diffuse.setAll(0xffff0000);
// _lightRed.diffuse.setAll(255, 0, 0, 0); // RGBA 0..255
_lightRed.type(LightType.POSITIONAL);
_lightRed.type(LightType.DIRECTIONAL);
_lightRed.position.setAll(0, 0, 0);
scene.lights().add(_lightRed);</description>
		<content:encoded><![CDATA[<p>rather old post, but leaving answer <img src='http://www.rozengain.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Blender OBJ export does not export the faces&#8217; normals.  <img src='http://www.rozengain.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /><br />
Without normals shading won&#8217;t work.</p>
<p>You can export from Blender as COLLADA .dae and import this to MeshLab.<br />
MeshLab then exports .obj with normals.<br />
The resulting text file has to be modified manually cause MeshLab uses &#8220;,&#8221; instead of &#8220;.&#8221; for float values. Min3d crashes if floats have &#8220;,&#8221;</p>
<p>Additionally you could add a light source in min3d like this:</p>
<p>_lightRed = new Light();<br />
_lightRed.ambient.setAll(0&#215;88110000);<br />
_lightRed.diffuse.setAll(0xffff0000);<br />
// _lightRed.diffuse.setAll(255, 0, 0, 0); // RGBA 0..255<br />
_lightRed.type(LightType.POSITIONAL);<br />
_lightRed.type(LightType.DIRECTIONAL);<br />
_lightRed.position.setAll(0, 0, 0);<br />
scene.lights().add(_lightRed);</p>
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	<item>
		<title>By: Tjerk</title>
		<link>http://www.rozengain.com/blog/2010/05/18/loading-multiple-3d-objects-from-an-obj-file-min3d-for-android/comment-page-1/#comment-39334</link>
		<dc:creator>Tjerk</dc:creator>
		<pubDate>Sun, 03 Oct 2010 22:43:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=563#comment-39334</guid>
		<description>I&#039;m using min3d and it works fine. However the colors of my blender models are somehow not saved in the .obj files and are not loaded into min3d. The model is totally black.. how can i make it look nice? 

I also have a model with textures however i dont know how to get those texture out of blender.. and i think it has two textures. Its this model file: http://www.blendswap.com/3D-models/weapons/colt/

Thanks for your hard work on min3d!</description>
		<content:encoded><![CDATA[<p>I&#8217;m using min3d and it works fine. However the colors of my blender models are somehow not saved in the .obj files and are not loaded into min3d. The model is totally black.. how can i make it look nice? </p>
<p>I also have a model with textures however i dont know how to get those texture out of blender.. and i think it has two textures. Its this model file: <a href="http://www.blendswap.com/3D-models/weapons/colt/" rel="nofollow">http://www.blendswap.com/3D-models/weapons/colt/</a></p>
<p>Thanks for your hard work on min3d!</p>
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		<title>By: Dennis</title>
		<link>http://www.rozengain.com/blog/2010/05/18/loading-multiple-3d-objects-from-an-obj-file-min3d-for-android/comment-page-1/#comment-35882</link>
		<dc:creator>Dennis</dc:creator>
		<pubDate>Tue, 13 Jul 2010 07:07:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=563#comment-35882</guid>
		<description>@Michael: Hopefully soon. I just need some time to do it :-)</description>
		<content:encoded><![CDATA[<p>@Michael: Hopefully soon. I just need some time to do it <img src='http://www.rozengain.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Michael Cox</title>
		<link>http://www.rozengain.com/blog/2010/05/18/loading-multiple-3d-objects-from-an-obj-file-min3d-for-android/comment-page-1/#comment-35790</link>
		<dc:creator>Michael Cox</dc:creator>
		<pubDate>Sun, 11 Jul 2010 14:07:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=563#comment-35790</guid>
		<description>This is great, I have it integrated in my code and it soooo almost works. Please don&#039;t take this as being pushy but is there any kind of target date for adding group support?</description>
		<content:encoded><![CDATA[<p>This is great, I have it integrated in my code and it soooo almost works. Please don&#8217;t take this as being pushy but is there any kind of target date for adding group support?</p>
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