May 2010 Archives

May 26, 2010

Cloning animated 3D objects (min3D framework for Android)

Posted by Dennis in 3D, Android No comments

These two examples show how you can clone animated objects with min3D. The first example makes a shallow copy of the object. All the vertices, normals and texture coordinates are shared between all the objects. Only the first object transforms all the data for each keyframe. The rest of the objects are updated automatically.
Another option [...]


May 25, 2010

Loading an animated MD2 file (min3D framework for Android)

Posted by Dennis in 3D, Android 1 comment

I just updated min3D for Android with an MD2 file importer.  MD2 is a format that was developed by ID Software and originally used for Quake II and other games. MD2 can be used for static models but the main reason for using it is animation.
Min3D is now able to import 3 different filetypes:

Wavefront OBJ [...]


May 19, 2010

Loading a 3DS file (min3D framework for Android)

Posted by Dennis in 3D, Android 6 comments

Another update to the min3D framework for Android. A new parser that allows you to load in 3DS files (used by the Autodesk 3ds Max 3D modeling, animation and rendering software).
In the previous tutorials (Loading 3D models with the min3D framework for Android and Loading multiple 3D objects from an Obj file (min3D for [...]


May 18, 2010

Loading multiple 3D objects from an Obj file (min3D for Android)

Posted by Dennis in 3D, Android 2 comments

I just committed an update to min3D’s .obj file parser.  Yesterday’s tutorial showed how you can import an .obj file into min3D.
The latest commit adds support for multiple files in one .obj file. In this example, the car’s body and 4 wheels are separate objects.
This is the RendererActivity code that shows you how to get [...]


May 17, 2010

Loading 3D models with the min3D framework for Android

Posted by Dennis in 3D, Android 16 comments

Min3D is a new 3D framework based on OpenGL ES for Android. It’s still in its early stages, but new stuff is getting added rapidly. If you have an Android phone you can download the demo .apk file and install it on your phone.
I started contributing to the framework by writing a parser for .obj [...]