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	<title>Comments on: Blender to WebGL Exporter &#8211; Animation Support</title>
	<atom:link href="http://www.rozengain.com/blog/2010/03/19/blender-to-webgl-animation/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rozengain.com/blog/2010/03/19/blender-to-webgl-animation/</link>
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		<title>By: Alexis</title>
		<link>http://www.rozengain.com/blog/2010/03/19/blender-to-webgl-animation/comment-page-1/#comment-105286</link>
		<dc:creator>Alexis</dc:creator>
		<pubDate>Fri, 13 Jan 2012 12:53:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=536#comment-105286</guid>
		<description>Hi Dennis,

You&#039;re doing a very good job and I was trying to use it since I&#039;m creating a blender animation, I tried to install the .js exporter but it won&#039;t install on the release 2.6 of Blender.

I was able to install the .json exporter but it won&#039;t export my scene, I&#039;ve got a RuntimeError: Operator bpy.ops.mesh.select_all.poll() failed, context is incorrect error.

I hoped you somebody could help me with both of my issues ?

Many thanks,

Alexis</description>
		<content:encoded><![CDATA[<p>Hi Dennis,</p>
<p>You&#8217;re doing a very good job and I was trying to use it since I&#8217;m creating a blender animation, I tried to install the .js exporter but it won&#8217;t install on the release 2.6 of Blender.</p>
<p>I was able to install the .json exporter but it won&#8217;t export my scene, I&#8217;ve got a RuntimeError: Operator bpy.ops.mesh.select_all.poll() failed, context is incorrect error.</p>
<p>I hoped you somebody could help me with both of my issues ?</p>
<p>Many thanks,</p>
<p>Alexis</p>
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	<item>
		<title>By: 3D Web: Standards, Plugins und Frameworks auf einen Blick » t3n News</title>
		<link>http://www.rozengain.com/blog/2010/03/19/blender-to-webgl-animation/comment-page-1/#comment-104556</link>
		<dc:creator>3D Web: Standards, Plugins und Frameworks auf einen Blick » t3n News</dc:creator>
		<pubDate>Tue, 10 Jan 2012 08:25:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=536#comment-104556</guid>
		<description>[...] dann nach WebGL exportiert. Das ist z.B. mit Inka3D, einem WebGL-Exportmodul für Maya oder dem Blender to WebGL Exporter [...]</description>
		<content:encoded><![CDATA[<p>[...] dann nach WebGL exportiert. Das ist z.B. mit Inka3D, einem WebGL-Exportmodul für Maya oder dem Blender to WebGL Exporter [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Mike Stramba</title>
		<link>http://www.rozengain.com/blog/2010/03/19/blender-to-webgl-animation/comment-page-1/#comment-83811</link>
		<dc:creator>Mike Stramba</dc:creator>
		<pubDate>Sun, 21 Aug 2011 15:58:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=536#comment-83811</guid>
		<description>Hi Dennis,

I just tried to run the animation example in both Chrome v 13, and Firefox 6, both give errors.  I added an issue on the Google code page.

Mike</description>
		<content:encoded><![CDATA[<p>Hi Dennis,</p>
<p>I just tried to run the animation example in both Chrome v 13, and Firefox 6, both give errors.  I added an issue on the Google code page.</p>
<p>Mike</p>
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	<item>
		<title>By: Manu</title>
		<link>http://www.rozengain.com/blog/2010/03/19/blender-to-webgl-animation/comment-page-1/#comment-32965</link>
		<dc:creator>Manu</dc:creator>
		<pubDate>Fri, 07 May 2010 07:49:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=536#comment-32965</guid>
		<description>Thanks a lot. But is there a project of a &quot;3DS max to webgl exporter&quot;? Second question: is there a project to support animation export in GLGE?</description>
		<content:encoded><![CDATA[<p>Thanks a lot. But is there a project of a &#8220;3DS max to webgl exporter&#8221;? Second question: is there a project to support animation export in GLGE?</p>
]]></content:encoded>
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	<item>
		<title>By: Matt</title>
		<link>http://www.rozengain.com/blog/2010/03/19/blender-to-webgl-animation/comment-page-1/#comment-31495</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Tue, 30 Mar 2010 18:24:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=536#comment-31495</guid>
		<description>Thanks. Love ya. This is quite perfect even in its primitive state. I&#039;ll keep checking back.</description>
		<content:encoded><![CDATA[<p>Thanks. Love ya. This is quite perfect even in its primitive state. I&#8217;ll keep checking back.</p>
]]></content:encoded>
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	<item>
		<title>By: Lee</title>
		<link>http://www.rozengain.com/blog/2010/03/19/blender-to-webgl-animation/comment-page-1/#comment-31130</link>
		<dc:creator>Lee</dc:creator>
		<pubDate>Sat, 20 Mar 2010 08:09:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=536#comment-31130</guid>
		<description>Great work,

Have a look at all the Ogre3D exporters that are open source.
Ogre used to maybe still use an intermediate format, so you might
be able to use these exporters.

L.</description>
		<content:encoded><![CDATA[<p>Great work,</p>
<p>Have a look at all the Ogre3D exporters that are open source.<br />
Ogre used to maybe still use an intermediate format, so you might<br />
be able to use these exporters.</p>
<p>L.</p>
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	<item>
		<title>By: WebGL around the net, 19 March 2010 &#124; Learning WebGL</title>
		<link>http://www.rozengain.com/blog/2010/03/19/blender-to-webgl-animation/comment-page-1/#comment-31114</link>
		<dc:creator>WebGL around the net, 19 March 2010 &#124; Learning WebGL</dc:creator>
		<pubDate>Fri, 19 Mar 2010 19:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=536#comment-31114</guid>
		<description>[...] Ippel&#8217;s Blender to WebGL exporter now supports the simplest kind of animation &#8212; frame animation, where you have vertex positions for each frame. Obviously this can get [...]</description>
		<content:encoded><![CDATA[<p>[...] Ippel&#8217;s Blender to WebGL exporter now supports the simplest kind of animation &mdash; frame animation, where you have vertex positions for each frame. Obviously this can get [...]</p>
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	<item>
		<title>By: F1LT3R</title>
		<link>http://www.rozengain.com/blog/2010/03/19/blender-to-webgl-animation/comment-page-1/#comment-31109</link>
		<dc:creator>F1LT3R</dc:creator>
		<pubDate>Fri, 19 Mar 2010 14:38:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=536#comment-31109</guid>
		<description>I knew this was gonna happen! I knew it, i knew it, i knew it!!! Can&#039;t wait to see the bones, IK etc. Lets see the game-logic exported too eh?!? Woohoo!!!!!!!!!

How big is the file for this BTW?!</description>
		<content:encoded><![CDATA[<p>I knew this was gonna happen! I knew it, i knew it, i knew it!!! Can&#8217;t wait to see the bones, IK etc. Lets see the game-logic exported too eh?!? Woohoo!!!!!!!!!</p>
<p>How big is the file for this BTW?!</p>
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