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	<title>Comments on: Blender to WebGL exporter</title>
	<atom:link href="http://www.rozengain.com/blog/2010/03/15/blender-to-webgl-exporter/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rozengain.com/blog/2010/03/15/blender-to-webgl-exporter/</link>
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		<title>By: Chris</title>
		<link>http://www.rozengain.com/blog/2010/03/15/blender-to-webgl-exporter/comment-page-1/#comment-90614</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Sat, 29 Oct 2011 10:16:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=530#comment-90614</guid>
		<description>Hi Jim,

the reason for the Blender plugin not working is perhaps due to changes in Blender directory location for &quot;io_utils&quot; as described in

http://code.google.com/p/libgdx/issues/detail?id=382

HTH, Chris</description>
		<content:encoded><![CDATA[<p>Hi Jim,</p>
<p>the reason for the Blender plugin not working is perhaps due to changes in Blender directory location for &#8220;io_utils&#8221; as described in</p>
<p><a href="http://code.google.com/p/libgdx/issues/detail?id=382" rel="nofollow">http://code.google.com/p/libgdx/issues/detail?id=382</a></p>
<p>HTH, Chris</p>
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	<item>
		<title>By: Jim Blackler</title>
		<link>http://www.rozengain.com/blog/2010/03/15/blender-to-webgl-exporter/comment-page-1/#comment-59622</link>
		<dc:creator>Jim Blackler</dc:creator>
		<pubDate>Fri, 29 Apr 2011 20:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=530#comment-59622</guid>
		<description>Great stuff Dennis. The exporter works for me in Blender 2.49b but I get a syntax error in latest version 2.57b. My Python and Blender experience isn&#039;t good enough to try and fix it myself. Any ideas as to a remedy? 

Jim</description>
		<content:encoded><![CDATA[<p>Great stuff Dennis. The exporter works for me in Blender 2.49b but I get a syntax error in latest version 2.57b. My Python and Blender experience isn&#8217;t good enough to try and fix it myself. Any ideas as to a remedy? </p>
<p>Jim</p>
]]></content:encoded>
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	<item>
		<title>By: Peter</title>
		<link>http://www.rozengain.com/blog/2010/03/15/blender-to-webgl-exporter/comment-page-1/#comment-57295</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Wed, 13 Apr 2011 10:01:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=530#comment-57295</guid>
		<description>Hi I would like to know how to export more than one object from blender to webgl. I&#039;ve tried native webgl exporter and json exporter and the result was that they only export one object. Is it posible to export more ? 
Thanks for any help</description>
		<content:encoded><![CDATA[<p>Hi I would like to know how to export more than one object from blender to webgl. I&#8217;ve tried native webgl exporter and json exporter and the result was that they only export one object. Is it posible to export more ?<br />
Thanks for any help</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Christofer</title>
		<link>http://www.rozengain.com/blog/2010/03/15/blender-to-webgl-exporter/comment-page-1/#comment-36539</link>
		<dc:creator>Christofer</dc:creator>
		<pubDate>Tue, 27 Jul 2010 20:42:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=530#comment-36539</guid>
		<description>Hi.
Good stuff, but why scaling is not working. All objects have the same size :/</description>
		<content:encoded><![CDATA[<p>Hi.<br />
Good stuff, but why scaling is not working. All objects have the same size :/</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: WebGL around the net, 16 March 2010 &#124; Learning WebGL</title>
		<link>http://www.rozengain.com/blog/2010/03/15/blender-to-webgl-exporter/comment-page-1/#comment-30908</link>
		<dc:creator>WebGL around the net, 16 March 2010 &#124; Learning WebGL</dc:creator>
		<pubDate>Tue, 16 Mar 2010 13:27:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=530#comment-30908</guid>
		<description>[...] something I&#8217;ve been looking forward to seeing: Dennis Ippel&#8217;s Blender to WebGL exporter is now available for download. Blender is an powerful (if eccentrically-user-interfaced) open [...]</description>
		<content:encoded><![CDATA[<p>[...] something I&#8217;ve been looking forward to seeing: Dennis Ippel&#8217;s Blender to WebGL exporter is now available for download. Blender is an powerful (if eccentrically-user-interfaced) open [...]</p>
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	<item>
		<title>By: Lindsay Kay</title>
		<link>http://www.rozengain.com/blog/2010/03/15/blender-to-webgl-exporter/comment-page-1/#comment-30855</link>
		<dc:creator>Lindsay Kay</dc:creator>
		<pubDate>Mon, 15 Mar 2010 12:06:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=530#comment-30855</guid>
		<description>Hi Dennis,

It seems that parsing huge Collada files in the browser is a bit taxing on user experience, so exporters such as this will be a good move for SceneJS (another alternative is SceneJS.asset nodes pulling JavaScript through a parser proxy, but that&#039;s another story).

It would be great to see this extended to generate SceneJS lighting, material, texture nodes etc. - I don&#039;t know Python or Blender well enough, alas. 

But hold off until SceneJS V0.7.0 is released, because there will be some changes to the API in that release!

cheers,
Lindsay</description>
		<content:encoded><![CDATA[<p>Hi Dennis,</p>
<p>It seems that parsing huge Collada files in the browser is a bit taxing on user experience, so exporters such as this will be a good move for SceneJS (another alternative is SceneJS.asset nodes pulling JavaScript through a parser proxy, but that&#8217;s another story).</p>
<p>It would be great to see this extended to generate SceneJS lighting, material, texture nodes etc. &#8211; I don&#8217;t know Python or Blender well enough, alas. </p>
<p>But hold off until SceneJS V0.7.0 is released, because there will be some changes to the API in that release!</p>
<p>cheers,<br />
Lindsay</p>
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