Blender to WebGL exporter
Posted by Dennis on Mar 15, 2010 in 3D, WebGL • 3 commentsA month ago I posted a preview of some Blender to WebGL JavaScript exports. I haven’t had the time to add that many features to it, but I decided to put it on Google Code anyway. At the moment it exports to:
The export options are very basic at the moment. Hopefully I’ll find time to add more features to it
- vertices
- indices
- normals
- UV coordinates
- vertex colors
If you’d like to contribute then please give me a shout
Here’s the Google Code page: http://code.google.com/p/blender-webgl-exporter/
This is an example of a simple Cube primitive with multiple array modifiers. 60 animation frames are exported.
See the live demo here.




Hi Dennis,
It seems that parsing huge Collada files in the browser is a bit taxing on user experience, so exporters such as this will be a good move for SceneJS (another alternative is SceneJS.asset nodes pulling JavaScript through a parser proxy, but that’s another story).
It would be great to see this extended to generate SceneJS lighting, material, texture nodes etc. - I don’t know Python or Blender well enough, alas.
But hold off until SceneJS V0.7.0 is released, because there will be some changes to the API in that release!
cheers,
Lindsay
[...] something I’ve been looking forward to seeing: Dennis Ippel’s Blender to WebGL exporter is now available for download. Blender is an powerful (if eccentrically-user-interfaced) open [...]
Hi.
Good stuff, but why scaling is not working. All objects have the same size :/