Blender to WebGL exporterPosted by Dennis on Mar 15, 2010 in 3D, WebGL • 7 comments
The export options are very basic at the moment. Hopefully I’ll find time to add more features to it
- UV coordinates
- vertex colors
If you’d like to contribute then please give me a shout
Here’s the Google Code page: http://code.google.com/p/blender-webgl-exporter/
This is an example of a simple Cube primitive with multiple array modifiers. 60 animation frames are exported.
See the live demo here.