February 2010 Archives

Feb 23, 2010

Blender Exporter Updated: ActionScript Vectors Support (FP10)

Posted by Dennis in 3D, ActionScript, Blender 1 comment

Another update to the Blender to ActionScript exporter. I’ve added the option to export to ActionScript Vectors. This way you can use the exported data with native Flash Player 10 3D. The export is quite basic, there’s still stuff you have to do yourself. This is the data that is exported:

vertices
indices
texture coordinates
scaling
translation
rotation

This example source code [...]


Feb 22, 2010

Beginning WebGL step-by-step tutorial

Posted by Dennis in 3D, WebGL 2 comments

I’ve put together this very basic WebGL tutorial that takes you through the process of initialising WebGL, creating shaders, creating a triangle and then showing it on the screen as a one-off render. I haven’t used external JavaScript libraries like sylvester because I wanted this tutorial to be self-contained. Because I don’t apply translations or [...]


Feb 4, 2010

Blender to WebGL JavaScript Exporter

Posted by Dennis in 3D, WebGL 7 comments

I’ve been playing with this technology lately and I have to say: WebGL is hot stuff. Through the HTML5 <canvas> element you can add hardware-accelerated 3D graphics to web pages. There’s no need to install a separate plug-in. It isn’t available in current browser versions however. You’ll need to install nightly builds of Firefox, Chrome [...]