Blender to ActionScript Exporter Updated: haXe Support
Posted by Dennis on Oct 28, 2009 in 3D, ActionScript, Blender • 1 commentThe haXe port has become the main focus of the Sandy 3D engine. Why use haXe? According to the Sandy website:
“There are some good reasons why you might want to use haXe: performance, ability to cross language boundaries, a language packed with features. Sandy provides a native implementation, bringing with it all the cross-platform and performance advantages over using extern wrappers.”
The Blender to ActionScript exporter now supports Sandy/haXe. Paul Fitzpatrick has been kind enough to update the code. Thanks alot!

[...] The exporter is based on the excellent AS3Export script by Dennis Ippel. A basic patch for Haxe export has been integrated into AS3Export. [...]