Collada to ActionScript 3.0 exporter BETA: Testers needed!
Posted by Dennis on Oct 5, 2009 in AIR • 7 comments
There are a lot of people who use Blender and the Blender to ActionScript exporter. However, there are a lot of people who use Maya, SketchUp, DAZ Studio or any other 3D program who aren’t able to export to ActionScript classes. Some people came to me with the question “why don’t you create a COLLADA to ActionScript exporter?”. Almost all 3D programs have a COLLADA exporter so it makes sense to convert from this format to ActionScript.
So, here it is. I found some time to write a little AIR app that does just this. However, since I’m strapped for time and since I don’t own all these 3D programs, I haven’t been able to do a lot of testing.
So I’m looking for people who can test this application by exporting COLLADA files from different 3D programs and then use the generated class in one of the Flash 3D engines.
The only 3D program I used for testing is Blender. Then I tested the classes in all the 3D engines (Sandy, Away3D, Alternativa3D, Papervision3D). I only tested it with simple primitives though.
Important thing: this version does NOT YET support animation. Animation support will be added soon.
So if you’re up for it go ahead and DOWNLOAD the COLLADA to ActionScript 3.0 exporter!




the main need with this is that it has to support animation (given the list of supported engines, I assume it does not
I have started writing ascollada-based dae to md2 converter last week, I so hope I will get to finish it, but animated dae to as3 would be most awesome.
@makc: yes, animation support would be very nice indeed
I hope to have time for that soon!
Ya I tested with some exported Collada files I have (exported from Maya) and when I clicked export it does nothing. Probably because my dae files are too big or because they contain animations.
Good project nonetheless
@zedia.net: Good
Can you send the Collada files to ippeldv AT gmail DOT com? Thanks!
Hi,
I tested with a collada file exported from 3ds Max, works fine!
Thanks for this app!
Tested with multiple materials on a single mesh, simple cube (Maya to PV2) and looking at the finished ‘as’ file I presume this doesn’t support that?
Also an option to set a prefix/suffix to the classname would be handy and file overwrite check.
Also woo yay nice
Thanks for sharing this application.