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	<title>Comments on: Blender to ActionScript exporter updated: export multiple objects at once</title>
	<atom:link href="http://www.rozengain.com/blog/2009/06/12/blender-to-actionscript-exporter-updated-export-multiple-objects-at-once/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rozengain.com/blog/2009/06/12/blender-to-actionscript-exporter-updated-export-multiple-objects-at-once/</link>
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	<pubDate>Sun, 14 Mar 2010 02:57:58 +0000</pubDate>
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		<title>By: Jermaine</title>
		<link>http://www.rozengain.com/blog/2009/06/12/blender-to-actionscript-exporter-updated-export-multiple-objects-at-once/comment-page-1/#comment-21980</link>
		<dc:creator>Jermaine</dc:creator>
		<pubDate>Mon, 07 Sep 2009 08:01:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=368#comment-21980</guid>
		<description>You are a genius - keep up the great work!</description>
		<content:encoded><![CDATA[<p>You are a genius - keep up the great work!</p>
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		<title>By: Dmitry</title>
		<link>http://www.rozengain.com/blog/2009/06/12/blender-to-actionscript-exporter-updated-export-multiple-objects-at-once/comment-page-1/#comment-21854</link>
		<dc:creator>Dmitry</dc:creator>
		<pubDate>Thu, 03 Sep 2009 23:23:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=368#comment-21854</guid>
		<description>Blender Actionscript importer is producing wrong import directives for the latest Away3D release. Please check. I was to use imported class only after renaming manually  commands.

Thanks,
Dmitry.</description>
		<content:encoded><![CDATA[<p>Blender Actionscript importer is producing wrong import directives for the latest Away3D release. Please check. I was to use imported class only after renaming manually  commands.</p>
<p>Thanks,<br />
Dmitry.</p>
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	<item>
		<title>By: Ken</title>
		<link>http://www.rozengain.com/blog/2009/06/12/blender-to-actionscript-exporter-updated-export-multiple-objects-at-once/comment-page-1/#comment-21567</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Thu, 27 Aug 2009 23:58:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=368#comment-21567</guid>
		<description>This looks like a much better alternative, but I've got some problems with it. Is it possible to add an eventlistener to the object being imported? (I know it kinda hard adding an eventlistener to a collada file).

The second problem I ran into is that it does not seem to be able to compile properly in flex. I just get a black screen with no model. Is there something I could be missing when developing in flex (I don't mean working with mxml, just in the actionscript project mode). But hey, at least it works in flash.</description>
		<content:encoded><![CDATA[<p>This looks like a much better alternative, but I&#8217;ve got some problems with it. Is it possible to add an eventlistener to the object being imported? (I know it kinda hard adding an eventlistener to a collada file).</p>
<p>The second problem I ran into is that it does not seem to be able to compile properly in flex. I just get a black screen with no model. Is there something I could be missing when developing in flex (I don&#8217;t mean working with mxml, just in the actionscript project mode). But hey, at least it works in flash.</p>
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	<item>
		<title>By: Gregory</title>
		<link>http://www.rozengain.com/blog/2009/06/12/blender-to-actionscript-exporter-updated-export-multiple-objects-at-once/comment-page-1/#comment-20139</link>
		<dc:creator>Gregory</dc:creator>
		<pubDate>Tue, 28 Jul 2009 23:13:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=368#comment-20139</guid>
		<description>I get this error: "Python script error: check console"

How do I fix this?

I have Python 2.5, Blender 2.49, and I am using a Mac</description>
		<content:encoded><![CDATA[<p>I get this error: &#8220;Python script error: check console&#8221;</p>
<p>How do I fix this?</p>
<p>I have Python 2.5, Blender 2.49, and I am using a Mac</p>
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	<item>
		<title>By: Francesco Bulleri</title>
		<link>http://www.rozengain.com/blog/2009/06/12/blender-to-actionscript-exporter-updated-export-multiple-objects-at-once/comment-page-1/#comment-19900</link>
		<dc:creator>Francesco Bulleri</dc:creator>
		<pubDate>Thu, 23 Jul 2009 11:02:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=368#comment-19900</guid>
		<description>Hi again Dennis!

I would also like to know if you plan to improve the exporter adding other info inside the .as files such as textures applied, filters and so on...

Please let me now about it... I'm having a great time using the exporter!

Bye!</description>
		<content:encoded><![CDATA[<p>Hi again Dennis!</p>
<p>I would also like to know if you plan to improve the exporter adding other info inside the .as files such as textures applied, filters and so on&#8230;</p>
<p>Please let me now about it&#8230; I&#8217;m having a great time using the exporter!</p>
<p>Bye!</p>
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	<item>
		<title>By: Francesco Bulleri</title>
		<link>http://www.rozengain.com/blog/2009/06/12/blender-to-actionscript-exporter-updated-export-multiple-objects-at-once/comment-page-1/#comment-19861</link>
		<dc:creator>Francesco Bulleri</dc:creator>
		<pubDate>Wed, 22 Jul 2009 14:08:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=368#comment-19861</guid>
		<description>Hi Dennis, I've tried your exporter from Blender to AS3 and I've found it very useful!

I'm now wondering if it is possible to export one only object that encapsulates many others. As an example, I'd like to create four walls, a ceiling and the floor for an object "Room.as" encapsulating them all. Maybe I don't use the correct Blender's features?

Thank you!</description>
		<content:encoded><![CDATA[<p>Hi Dennis, I&#8217;ve tried your exporter from Blender to AS3 and I&#8217;ve found it very useful!</p>
<p>I&#8217;m now wondering if it is possible to export one only object that encapsulates many others. As an example, I&#8217;d like to create four walls, a ceiling and the floor for an object &#8220;Room.as&#8221; encapsulating them all. Maybe I don&#8217;t use the correct Blender&#8217;s features?</p>
<p>Thank you!</p>
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	<item>
		<title>By: Dennis</title>
		<link>http://www.rozengain.com/blog/2009/06/12/blender-to-actionscript-exporter-updated-export-multiple-objects-at-once/comment-page-1/#comment-17812</link>
		<dc:creator>Dennis</dc:creator>
		<pubDate>Wed, 17 Jun 2009 08:10:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=368#comment-17812</guid>
		<description>@Daniel: thanks for mentioning this error. I've fixed it and updated the version on the server. The problem was that it tried to export the first selected object. So if this was a camera and not a mesh it threw this particular error. 
I've changed this so that all selected (mesh) objects are exported. It ignores non-mesh objects completely.
Does this solve the other error as well?</description>
		<content:encoded><![CDATA[<p>@Daniel: thanks for mentioning this error. I&#8217;ve fixed it and updated the version on the server. The problem was that it tried to export the first selected object. So if this was a camera and not a mesh it threw this particular error.<br />
I&#8217;ve changed this so that all selected (mesh) objects are exported. It ignores non-mesh objects completely.<br />
Does this solve the other error as well?</p>
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	<item>
		<title>By: Daniel</title>
		<link>http://www.rozengain.com/blog/2009/06/12/blender-to-actionscript-exporter-updated-export-multiple-objects-at-once/comment-page-1/#comment-17788</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Wed, 17 Jun 2009 00:12:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=368#comment-17788</guid>
		<description>I see the same error msg Tyson mentioned. However, I get another error before: Error. Active Object is not a mesh.
Which seems odd since the active object is an imported .wrl file with a molecule model which renders just fine in blender. The error occurs only if I select all of the molecule, if instead I select only a single atom (==sphere) there is no error and the export works just fine. (mail me if you'd like the .wrl to repro)</description>
		<content:encoded><![CDATA[<p>I see the same error msg Tyson mentioned. However, I get another error before: Error. Active Object is not a mesh.<br />
Which seems odd since the active object is an imported .wrl file with a molecule model which renders just fine in blender. The error occurs only if I select all of the molecule, if instead I select only a single atom (==sphere) there is no error and the export works just fine. (mail me if you&#8217;d like the .wrl to repro)</p>
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	<item>
		<title>By: Dennis</title>
		<link>http://www.rozengain.com/blog/2009/06/12/blender-to-actionscript-exporter-updated-export-multiple-objects-at-once/comment-page-1/#comment-17697</link>
		<dc:creator>Dennis</dc:creator>
		<pubDate>Mon, 15 Jun 2009 07:59:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=368#comment-17697</guid>
		<description>@Rich,

I'm not aware of any problems with MovieMaterial. Do you get an error message?
Can you send me the source files?

As regards to the Python script error: I'll have another look into it. I tried it myself but didn't get an error message. Could you maybe post the error message?

Thanks,
Dennis</description>
		<content:encoded><![CDATA[<p>@Rich,</p>
<p>I&#8217;m not aware of any problems with MovieMaterial. Do you get an error message?<br />
Can you send me the source files?</p>
<p>As regards to the Python script error: I&#8217;ll have another look into it. I tried it myself but didn&#8217;t get an error message. Could you maybe post the error message?</p>
<p>Thanks,<br />
Dennis</p>
]]></content:encoded>
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	<item>
		<title>By: *drawlogic &#187; Blender to AS3 Exporter for Papervision 3D, Away 3D and Sandy Updated by Rozengain - interactive and game development technologies for the web - flash, flex, unity3d, silverlight, javascript [ draw.logic ] &#187; Blender to AS3 Exporte</title>
		<link>http://www.rozengain.com/blog/2009/06/12/blender-to-actionscript-exporter-updated-export-multiple-objects-at-once/comment-page-1/#comment-17677</link>
		<dc:creator>*drawlogic &#187; Blender to AS3 Exporter for Papervision 3D, Away 3D and Sandy Updated by Rozengain - interactive and game development technologies for the web - flash, flex, unity3d, silverlight, javascript [ draw.logic ] &#187; Blender to AS3 Exporte</dc:creator>
		<pubDate>Sun, 14 Jun 2009 20:27:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=368#comment-17677</guid>
		<description>[...] Rozengain or Dennis Ippel of AKQA updated probably one of the tools I use the most for flash 3d and that is the blender to as3 exporter.  This simplifies loading in the meshes you have and lessens the bulk of the COLLADA format.  COLLADA is great but flash is still client side and fairly memory intensive for 3d so loading in models directly to as3 is nice if flash is your presentation tool. [...]</description>
		<content:encoded><![CDATA[<p>[...] Rozengain or Dennis Ippel of AKQA updated probably one of the tools I use the most for flash 3d and that is the blender to as3 exporter.  This simplifies loading in the meshes you have and lessens the bulk of the COLLADA format.  COLLADA is great but flash is still client side and fairly memory intensive for 3d so loading in models directly to as3 is nice if flash is your presentation tool. [...]</p>
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