Blender to ActionScript exporter updated: Quads and Modifiers

The exporter script for Sandy 3.1 now supports quads. This means you don’t have to press ctrl+T before you export an object from Blender. Big thank you to Makc for writing this bit of code.

I’ve also introduced support for modifiers. The modifiers are applied to a temporary Mesh and then exported to ActionScript. It won’t apply it to the actual object in the Blender scene. Go here for a short how-to.

Download the latest version here.

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