Blender to ActionScript exporter updated: Quads and Modifiers
Posted by Dennis on Apr 6, 2009 in 3D, Blender, Flash • 1 commentThe exporter script for Sandy 3.1 now supports quads. This means you don’t have to press ctrl+T before you export an object from Blender. Big thank you to Makc for writing this bit of code.
I’ve also introduced support for modifiers. The modifiers are applied to a temporary Mesh and then exported to ActionScript. It won’t apply it to the actual object in the Blender scene. Go here for a short how-to.
Download the latest version here.

you have 2009/04/05 not 2009/04/06 in the “how-to” link, so it gives 404