Blender to ActionScript exporter updated: Quads and Modifiers

Posted by on Apr 6, 2009 in 3D, Blender, Flash1 comment

The exporter script for Sandy 3.1 now supports quads. This means you don’t have to press ctrl+T before you export an object from Blender. Big thank you to Makc for writing this bit of code.

I’ve also introduced support for modifiers. The modifiers are applied to a temporary Mesh and then exported to ActionScript. It won’t apply it to the actual object in the Blender scene. Go here for a short how-to.

Download the latest version here.

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  1. you have 2009/04/05 not 2009/04/06 in the “how-to” link, so it gives 404

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