October 2008 Archives

Oct 28, 2008

3DMLW Blender export script

Posted by Dennis in 3D, Blender No comments

I just found this one in the 3DMLW forums (although it’s been there since 22 August :)). Very useful.
3DMLW Blender export script


Oct 23, 2008

Trying out 3DMLW … it’s damn easy

Posted by Dennis in 3D, Blender 5 comments

I recently stumbled upon this new 3D Markup Language for the Web. The getting started examples looked quite simple so I figured it was worth giving it a try.
3DMLW can load Blender (.blend) files so I first fired up Blender to create a simple model. Then I wrote the markup code (I used “Quantum Hog“, their [...]


Oct 23, 2008

Headless-server setting in flex-config.xml fixes error on automated build

Posted by Dennis in Flex 2 comments

I came across this error during an automated build on the server:

Error: An error occurred because there is no graphics environment available. Please set the headless-server setting in the Flex configuration file to true.

This happens when the server isn’t hooked up to a monitor, mouse, keyboard, etc. The flex-config.xml file needs to be updated [...]


Oct 21, 2008

Getting rid of a button’s border/linkbutton’s background roll over state in Flex

Posted by Dennis in Flex 11 comments

Some Flex components have visual elements that cannot be controlled with CSS. Have you ever tried removing the border of a Button or the roll over background color of a LinkButton? I had this problem a few times before and the solution to this is very simple. Just reset the skin

.myButtonStyle
{
skin: ClassReference(”mx.skins.ProgrammaticSkin”);
}


Oct 16, 2008

Blender 2.48 Released, lots of Game Engine goodness

Posted by Dennis in 3D, Blender No comments

A new version of Blender has just been released. This update contains a lot of useful additions and improvements to the game engine. The Python Editor is now more than just an integrated version of Notepad :-), the Bullet physics engine has been updated to the latest version, there is support for realtime GLSL materials, [...]


Oct 15, 2008

3DMLW - Open Source 3D Markup Language for Web

Posted by Dennis in 3D 3 comments

There’s an interesting article about 3DMLW in the latest issue of BlenderArt magazine. 3DMLW is an Open Source platform for creating 3D and 2D interactive web content. In their own words:
“3DMLW is a Open Source technology for creating and displaying 3D and 2D content on the web through common web-browsers. This technology includes four parts:

3DMLW markup [...]


Oct 10, 2008

Another reason to use Blender: SIO2, Free Open Source 3D Engine for iPhone and iPod Touch uses Blender

Posted by Dennis in 3D No comments

I just picked this up from Blendernation. SIO2 is an open source 3D engine for the iPhone and the iPod Touch. The Bullet physics engine is also included. I haven’t had time to look at it yet, but it looks very promising.
Check it out: http://www.sio2interactive.com/
Blender: http://www.blender.org/