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	<title>Comments on: Blender exporter for Sandy, Papervision3D and Away3D updated</title>
	<atom:link href="http://www.rozengain.com/blog/2008/08/12/blender-exporter-for-sandy-papervision3d-and-away3d-updated/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rozengain.com/blog/2008/08/12/blender-exporter-for-sandy-papervision3d-and-away3d-updated/</link>
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		<title>By: Recent Links Tagged With "papervision3d" - JabberTags</title>
		<link>http://www.rozengain.com/blog/2008/08/12/blender-exporter-for-sandy-papervision3d-and-away3d-updated/comment-page-1/#comment-9447</link>
		<dc:creator>Recent Links Tagged With "papervision3d" - JabberTags</dc:creator>
		<pubDate>Tue, 23 Dec 2008 15:34:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=135#comment-9447</guid>
		<description>[...] by guitar90 on Sat 13-12-2008   gen-hx-classes papervision3d Saved by skemsley on Wed 10-12-2008   Blender exporter for Sandy, Papervision3D and Away3D updated Saved by Orochibuto on Mon 08-12-2008   Papervision3D Blog Saved by heinifreitag on Thu 04-12-2008  [...]</description>
		<content:encoded><![CDATA[<p>[...] by guitar90 on Sat 13-12-2008   gen-hx-classes papervision3d Saved by skemsley on Wed 10-12-2008   Blender exporter for Sandy, Papervision3D and Away3D updated Saved by Orochibuto on Mon 08-12-2008   Papervision3D Blog Saved by heinifreitag on Thu 04-12-2008  [...]</p>
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		<title>By: Jason</title>
		<link>http://www.rozengain.com/blog/2008/08/12/blender-exporter-for-sandy-papervision3d-and-away3d-updated/comment-page-1/#comment-9069</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Wed, 17 Dec 2008 06:15:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=135#comment-9069</guid>
		<description>Hi all, I solved the problems of exporting the 3d model as an actionscript file from blender 2.48 environment to Sandy 3.0

Here&#039;s how you do it:

First of all like what Dennis had mentioned, make sure to convert the faces of the 3D model to triangulars (edit mode &gt; select all faces &gt; from quads to tri)

After that, UV map your 3D model with the same image which you will be using in the Sandy 3.0 environment.

This way, the code generated will be using the f( function rather than the f2( function.

I tried using the above method in a plane, cube and cuboid. Everything rendered as accordingly.</description>
		<content:encoded><![CDATA[<p>Hi all, I solved the problems of exporting the 3d model as an actionscript file from blender 2.48 environment to Sandy 3.0</p>
<p>Here&#8217;s how you do it:</p>
<p>First of all like what Dennis had mentioned, make sure to convert the faces of the 3D model to triangulars (edit mode &gt; select all faces &gt; from quads to tri)</p>
<p>After that, UV map your 3D model with the same image which you will be using in the Sandy 3.0 environment.</p>
<p>This way, the code generated will be using the f( function rather than the f2( function.</p>
<p>I tried using the above method in a plane, cube and cuboid. Everything rendered as accordingly.</p>
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