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	<title>Comments on: Export your Blender objects straight to Away3D, Papervision3D and Sandy!</title>
	<atom:link href="http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-straight-to-away3d-papervision3d-and-sandy/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-straight-to-away3d-papervision3d-and-sandy/</link>
	<description></description>
	<pubDate>Fri, 12 Mar 2010 05:16:59 +0000</pubDate>
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		<item>
		<title>By: he</title>
		<link>http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-straight-to-away3d-papervision3d-and-sandy/comment-page-4/#comment-29364</link>
		<dc:creator>he</dc:creator>
		<pubDate>Sat, 13 Feb 2010 11:04:49 +0000</pubDate>
		<guid isPermaLink="false">#comment-29364</guid>
		<description>finaly don't take about what i said before, there is an "away3D 2.2 2.3 2.4 3.4" in the menu of the py export... I didn't saw it :)</description>
		<content:encoded><![CDATA[<p>finaly don&#8217;t take about what i said before, there is an &#8220;away3D 2.2 2.3 2.4 3.4&#8243; in the menu of the py export&#8230; I didn&#8217;t saw it <img src='http://www.rozengain.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: he</title>
		<link>http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-straight-to-away3d-papervision3d-and-sandy/comment-page-4/#comment-29361</link>
		<dc:creator>he</dc:creator>
		<pubDate>Sat, 13 Feb 2010 10:34:01 +0000</pubDate>
		<guid isPermaLink="false">#comment-29361</guid>
		<description>@Karwoch

In the last version of Away the packages and class hava changed a little bite, In the as class exported from Blender you should try to remplace :

import away3d.core.mesh.*;
and import away3d.core.material.*;

to :
import away3d.core.base.*;

ScaleXYZ to scaleX, scaleY and scaleZ

may be it could be changed in the .py ?</description>
		<content:encoded><![CDATA[<p>@Karwoch</p>
<p>In the last version of Away the packages and class hava changed a little bite, In the as class exported from Blender you should try to remplace :</p>
<p>import away3d.core.mesh.*;<br />
and import away3d.core.material.*;</p>
<p>to :<br />
import away3d.core.base.*;</p>
<p>ScaleXYZ to scaleX, scaleY and scaleZ</p>
<p>may be it could be changed in the .py ?</p>
]]></content:encoded>
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		<title>By: Karwoch</title>
		<link>http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-straight-to-away3d-papervision3d-and-sandy/comment-page-4/#comment-29252</link>
		<dc:creator>Karwoch</dc:creator>
		<pubDate>Wed, 10 Feb 2010 14:45:05 +0000</pubDate>
		<guid isPermaLink="false">#comment-29252</guid>
		<description>Ok, I`m trying to use this exporter with FlashDevelop and Away3D for some time, still no success. It seems to missing some Away3D packages - like no ScaleXYZ function. Like examples - they work with CS4, but I can`t run them with flashdevelop. And I run out of ideas how to make it work... Best regards.</description>
		<content:encoded><![CDATA[<p>Ok, I`m trying to use this exporter with FlashDevelop and Away3D for some time, still no success. It seems to missing some Away3D packages - like no ScaleXYZ function. Like examples - they work with CS4, but I can`t run them with flashdevelop. And I run out of ideas how to make it work&#8230; Best regards.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SYERIT LABS &#187; Behind The Scenes: Think360 : Part 3</title>
		<link>http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-straight-to-away3d-papervision3d-and-sandy/comment-page-4/#comment-28617</link>
		<dc:creator>SYERIT LABS &#187; Behind The Scenes: Think360 : Part 3</dc:creator>
		<pubDate>Fri, 29 Jan 2010 01:25:17 +0000</pubDate>
		<guid isPermaLink="false">#comment-28617</guid>
		<description>[...] it’s already compiled into actionscript and available immediately. We used great blender plugin AS3 Blender Exporter to export 3D models as plain actionscript [...]</description>
		<content:encoded><![CDATA[<p>[...] it’s already compiled into actionscript and available immediately. We used great blender plugin AS3 Blender Exporter to export 3D models as plain actionscript [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Blender to ActionScript Exporter Updated: Away3D Lite 1.0.2 &#124; Rozengain.com - Creative Technology Blog</title>
		<link>http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-straight-to-away3d-papervision3d-and-sandy/comment-page-4/#comment-28606</link>
		<dc:creator>Blender to ActionScript Exporter Updated: Away3D Lite 1.0.2 &#124; Rozengain.com - Creative Technology Blog</dc:creator>
		<pubDate>Thu, 28 Jan 2010 11:08:05 +0000</pubDate>
		<guid isPermaLink="false">#comment-28606</guid>
		<description>[...] exporter. Away3D Lite 1.02. has been added to the list. Download it from the usual place here.   Tags: 3D, [...]</description>
		<content:encoded><![CDATA[<p>[...] exporter. Away3D Lite 1.02. has been added to the list. Download it from the usual place here.   Tags: 3D, [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Mathieu</title>
		<link>http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-straight-to-away3d-papervision3d-and-sandy/comment-page-4/#comment-28378</link>
		<dc:creator>Mathieu</dc:creator>
		<pubDate>Wed, 20 Jan 2010 10:16:39 +0000</pubDate>
		<guid isPermaLink="false">#comment-28378</guid>
		<description>Hi. First, thanks for your work on this script.
Unfortunately, I always have the same python error in the console:

File "/Volumes/oui/Applications/3D/Blender/scripts/AS3Export/AS3Export.py", line 423, in draw
    logoImage = Image.Load(Get('scriptsdir')+sys.sep+'AS3Export'+sys.sep+'AS3Export.png')
IOError: couldn't load image

I tried, as Elisabeth said to move the png in different places, but the error remains.
Mac OS X 10.5.8, Blender 2.49a, Python 2.5.1

Thanks for any help.</description>
		<content:encoded><![CDATA[<p>Hi. First, thanks for your work on this script.<br />
Unfortunately, I always have the same python error in the console:</p>
<p>File &#8220;/Volumes/oui/Applications/3D/Blender/scripts/AS3Export/AS3Export.py&#8221;, line 423, in draw<br />
    logoImage = Image.Load(Get(&#8217;scriptsdir&#8217;)+sys.sep+&#8217;AS3Export&#8217;+sys.sep+&#8217;AS3Export.png&#8217;)<br />
IOError: couldn&#8217;t load image</p>
<p>I tried, as Elisabeth said to move the png in different places, but the error remains.<br />
Mac OS X 10.5.8, Blender 2.49a, Python 2.5.1</p>
<p>Thanks for any help.</p>
]]></content:encoded>
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	<item>
		<title>By: jessica</title>
		<link>http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-straight-to-away3d-papervision3d-and-sandy/comment-page-4/#comment-27974</link>
		<dc:creator>jessica</dc:creator>
		<pubDate>Thu, 07 Jan 2010 02:28:25 +0000</pubDate>
		<guid isPermaLink="false">#comment-27974</guid>
		<description>Dennis, your work is great! May I ask you a questtion here?
Does the blender to actionscript exporter support animation yet? 
I'm wondering When it would be available along with COLLADA to actionscript exporter. 
Thanks in advance. :)</description>
		<content:encoded><![CDATA[<p>Dennis, your work is great! May I ask you a questtion here?<br />
Does the blender to actionscript exporter support animation yet?<br />
I&#8217;m wondering When it would be available along with COLLADA to actionscript exporter.<br />
Thanks in advance. <img src='http://www.rozengain.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rob hindley</title>
		<link>http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-straight-to-away3d-papervision3d-and-sandy/comment-page-4/#comment-27006</link>
		<dc:creator>rob hindley</dc:creator>
		<pubDate>Sun, 13 Dec 2009 22:43:37 +0000</pubDate>
		<guid isPermaLink="false">#comment-27006</guid>
		<description>Mac OSX 10.5.8
Blender 2.49b
Python 6

I go to Export &gt; ActionScript 3.0 class (.as)...

But I get a generic "Python script error : check console"

Any ideas?</description>
		<content:encoded><![CDATA[<p>Mac OSX 10.5.8<br />
Blender 2.49b<br />
Python 6</p>
<p>I go to Export &gt; ActionScript 3.0 class (.as)&#8230;</p>
<p>But I get a generic &#8220;Python script error : check console&#8221;</p>
<p>Any ideas?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JAMES</title>
		<link>http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-straight-to-away3d-papervision3d-and-sandy/comment-page-4/#comment-26074</link>
		<dc:creator>JAMES</dc:creator>
		<pubDate>Wed, 25 Nov 2009 03:07:02 +0000</pubDate>
		<guid isPermaLink="false">#comment-26074</guid>
		<description>i have been trying to install "AS3Export" in to the hidden blender.app folder.i found the folder..
f you navigate to the /Applications/blender/blender.app/Contents/MacOS/

but no .blender folder because it is an exec file... i also tried terminal not found so I have still not managed to add AS3Export, and AS3Export.py in to the application.

/Applications/blender/blender.app/Contents/MacOS/.blender/scripts/
please help</description>
		<content:encoded><![CDATA[<p>i have been trying to install &#8220;AS3Export&#8221; in to the hidden blender.app folder.i found the folder..<br />
f you navigate to the /Applications/blender/blender.app/Contents/MacOS/</p>
<p>but no .blender folder because it is an exec file&#8230; i also tried terminal not found so I have still not managed to add AS3Export, and AS3Export.py in to the application.</p>
<p>/Applications/blender/blender.app/Contents/MacOS/.blender/scripts/<br />
please help</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt Gilbert</title>
		<link>http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-straight-to-away3d-papervision3d-and-sandy/comment-page-4/#comment-25644</link>
		<dc:creator>Matt Gilbert</dc:creator>
		<pubDate>Wed, 18 Nov 2009 01:57:21 +0000</pubDate>
		<guid isPermaLink="false">#comment-25644</guid>
		<description>Oops, nevermind. I put the whole AS3Export folder in the scripts folder, instead of extracting its contents to the scripts folder. Disregard that last comment.</description>
		<content:encoded><![CDATA[<p>Oops, nevermind. I put the whole AS3Export folder in the scripts folder, instead of extracting its contents to the scripts folder. Disregard that last comment.</p>
]]></content:encoded>
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