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	<title>Comments on: Sandy3D: adding interactivity to 3D objects</title>
	<atom:link href="http://www.rozengain.com/blog/2007/09/25/sandy3d-adding-interactivity-to-3d-objects/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rozengain.com/blog/2007/09/25/sandy3d-adding-interactivity-to-3d-objects/</link>
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		<title>By: metin2buy</title>
		<link>http://www.rozengain.com/blog/2007/09/25/sandy3d-adding-interactivity-to-3d-objects/comment-page-1/#comment-28191</link>
		<dc:creator>metin2buy</dc:creator>
		<pubDate>Wed, 13 Jan 2010 09:11:32 +0000</pubDate>
		<guid isPermaLink="false">#comment-28191</guid>
		<description>Hm, this is something new. I worked on 3D models on CAD programs but not on Sandy. Will have to check it out. Thanks.</description>
		<content:encoded><![CDATA[<p>Hm, this is something new. I worked on 3D models on CAD programs but not on Sandy. Will have to check it out. Thanks.</p>
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		<title>By: water damage chicago</title>
		<link>http://www.rozengain.com/blog/2007/09/25/sandy3d-adding-interactivity-to-3d-objects/comment-page-1/#comment-10018</link>
		<dc:creator>water damage chicago</dc:creator>
		<pubDate>Sun, 04 Jan 2009 21:02:15 +0000</pubDate>
		<guid isPermaLink="false">#comment-10018</guid>
		<description>Hm, this is something new. I worked on 3D models on CAD programs but not on Sandy. Will have to check it out. Thanks.</description>
		<content:encoded><![CDATA[<p>Hm, this is something new. I worked on 3D models on CAD programs but not on Sandy. Will have to check it out. Thanks.</p>
]]></content:encoded>
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		<title>By: kaye</title>
		<link>http://www.rozengain.com/blog/2007/09/25/sandy3d-adding-interactivity-to-3d-objects/comment-page-1/#comment-310</link>
		<dc:creator>kaye</dc:creator>
		<pubDate>Fri, 27 Jun 2008 11:05:43 +0000</pubDate>
		<guid isPermaLink="false">#comment-310</guid>
		<description>Yeah, the  example shows the use of some interesting features and will be of a great help to start.</description>
		<content:encoded><![CDATA[<p>Yeah, the  example shows the use of some interesting features and will be of a great help to start.</p>
]]></content:encoded>
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	<item>
		<title>By: battery</title>
		<link>http://www.rozengain.com/blog/2007/09/25/sandy3d-adding-interactivity-to-3d-objects/comment-page-1/#comment-309</link>
		<dc:creator>battery</dc:creator>
		<pubDate>Tue, 24 Jun 2008 14:36:48 +0000</pubDate>
		<guid isPermaLink="false">#comment-309</guid>
		<description>[â€¦] Unfortunately, this isnâ€™t the first time Iâ€™ve had this problem. Enter Six Apart. When signed up and tested, I couldnâ€™t leave comments on my own brand new TypePad blog (tdavid.typepad.com). This was around Christmas time two years ago and it took a week or so to find out that the reason my comments were being blocked was because makeyougohmm.com was listed on an old spam service. [â€¦]</description>
		<content:encoded><![CDATA[<p>[â€¦] Unfortunately, this isnâ€™t the first time Iâ€™ve had this problem. Enter Six Apart. When signed up and tested, I couldnâ€™t leave comments on my own brand new TypePad blog (tdavid.typepad.com). This was around Christmas time two years ago and it took a week or so to find out that the reason my comments were being blocked was because makeyougohmm.com was listed on an old spam service. [â€¦]</p>
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	<item>
		<title>By: Lindsay</title>
		<link>http://www.rozengain.com/blog/2007/09/25/sandy3d-adding-interactivity-to-3d-objects/comment-page-1/#comment-308</link>
		<dc:creator>Lindsay</dc:creator>
		<pubDate>Sun, 06 Apr 2008 01:50:53 +0000</pubDate>
		<guid isPermaLink="false">#comment-308</guid>
		<description>Well, interesting to play with Sandy 3.0..

btw  nice tutorial</description>
		<content:encoded><![CDATA[<p>Well, interesting to play with Sandy 3.0..</p>
<p>btw  nice tutorial</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DigitalRev</title>
		<link>http://www.rozengain.com/blog/2007/09/25/sandy3d-adding-interactivity-to-3d-objects/comment-page-1/#comment-307</link>
		<dc:creator>DigitalRev</dc:creator>
		<pubDate>Thu, 31 Jan 2008 05:50:23 +0000</pubDate>
		<guid isPermaLink="false">#comment-307</guid>
		<description>This site is interesting and very informative, nicely interface. Enjoyed browsing through the site.</description>
		<content:encoded><![CDATA[<p>This site is interesting and very informative, nicely interface. Enjoyed browsing through the site.</p>
]]></content:encoded>
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	<item>
		<title>By: Mobile Developer</title>
		<link>http://www.rozengain.com/blog/2007/09/25/sandy3d-adding-interactivity-to-3d-objects/comment-page-1/#comment-306</link>
		<dc:creator>Mobile Developer</dc:creator>
		<pubDate>Thu, 13 Dec 2007 08:12:20 +0000</pubDate>
		<guid isPermaLink="false">#comment-306</guid>
		<description>This is really like a quick tutorial thank you very much. I will try to adopt 3d interactivity to my services. This is a start point.</description>
		<content:encoded><![CDATA[<p>This is really like a quick tutorial thank you very much. I will try to adopt 3d interactivity to my services. This is a start point.</p>
]]></content:encoded>
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	<item>
		<title>By: Terry Corbet</title>
		<link>http://www.rozengain.com/blog/2007/09/25/sandy3d-adding-interactivity-to-3d-objects/comment-page-1/#comment-305</link>
		<dc:creator>Terry Corbet</dc:creator>
		<pubDate>Thu, 04 Oct 2007 17:36:13 +0000</pubDate>
		<guid isPermaLink="false">#comment-305</guid>
		<description>OK, the tutorial did its job marvelously well.  It forced me to try to understand the trigonometry of the relationships between camera position and object position [which, I appreciate was NOT the original purpose of this blog entry].  My Sphere&#039;s radius [actually the default 100] caused, I guess all visible vertex surfaces to be behind the camera.

So, to the extent that you are helping idiots like me move gently from 2.5D to 3D, some explanation of &#039;stage layout&#039; in the Sandy environment [in addition, of course, to these pretty demos you are providing], would be fantastic.

Thanks again.</description>
		<content:encoded><![CDATA[<p>OK, the tutorial did its job marvelously well.  It forced me to try to understand the trigonometry of the relationships between camera position and object position [which, I appreciate was NOT the original purpose of this blog entry].  My Sphere&#8217;s radius [actually the default 100] caused, I guess all visible vertex surfaces to be behind the camera.</p>
<p>So, to the extent that you are helping idiots like me move gently from 2.5D to 3D, some explanation of &#8216;stage layout&#8217; in the Sandy environment [in addition, of course, to these pretty demos you are providing], would be fantastic.</p>
<p>Thanks again.</p>
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	<item>
		<title>By: Terry Corbet</title>
		<link>http://www.rozengain.com/blog/2007/09/25/sandy3d-adding-interactivity-to-3d-objects/comment-page-1/#comment-304</link>
		<dc:creator>Terry Corbet</dc:creator>
		<pubDate>Thu, 04 Oct 2007 17:10:45 +0000</pubDate>
		<guid isPermaLink="false">#comment-304</guid>
		<description>OK, I&#039;m missing some key point and I&#039;m stumped.

If, instead of using a class created via the DreamMania export technique, I simply try to use a Sandy primitive object -- Sphere -- nothing is rendered.
The DreamMania-generated classes extend Shape3D and implement the Primitive3D interface.  Sphere extends Shape3D and implements the Primitive3D interface, i.e., there is a generate method to return the valid Geometry3D.

If I really understood your example, I ought to be able to make this small change and debug the problem, but so far, no luck.</description>
		<content:encoded><![CDATA[<p>OK, I&#8217;m missing some key point and I&#8217;m stumped.</p>
<p>If, instead of using a class created via the DreamMania export technique, I simply try to use a Sandy primitive object &#8212; Sphere &#8212; nothing is rendered.<br />
The DreamMania-generated classes extend Shape3D and implement the Primitive3D interface.  Sphere extends Shape3D and implements the Primitive3D interface, i.e., there is a generate method to return the valid Geometry3D.</p>
<p>If I really understood your example, I ought to be able to make this small change and debug the problem, but so far, no luck.</p>
]]></content:encoded>
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	<item>
		<title>By: nicoptere</title>
		<link>http://www.rozengain.com/blog/2007/09/25/sandy3d-adding-interactivity-to-3d-objects/comment-page-1/#comment-303</link>
		<dc:creator>nicoptere</dc:creator>
		<pubDate>Sat, 29 Sep 2007 08:36:02 +0000</pubDate>
		<guid isPermaLink="false">#comment-303</guid>
		<description>Hi, 
your example shows the use of  some interesting features and will be of a great help to start.
thanks a lot !</description>
		<content:encoded><![CDATA[<p>Hi,<br />
your example shows the use of  some interesting features and will be of a great help to start.<br />
thanks a lot !</p>
]]></content:encoded>
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