September 2007 Archives

Sep 27, 2007

How to integrate 3D Sandy objects into Flex

Posted by Dennis in 3D, ActionScript, Flash, Flex 30 comments

This small demo shows you how you can integrate Sandy objects into a Flex application. Actually, it’s quite simple. All you need to do is create a UIComponent and use the addChild() method with your Sandy Sprite. This demo takes it a tiny bit further and shows you how you can communicate between a 3D [...]


Sep 25, 2007

Sandy3D: adding interactivity to 3D objects

Posted by Dennis in 3D, ActionScript, Flash, Flex 14 comments

In this small demo you can see how you can add interactivity to Shape3D objects. Every Shape3D object has a property called container which is a native Flash Sprite. This means you can add event listeners and apply filters the same way as you’re used to with Sprites. I added event listeners for the mouse [...]


Sep 21, 2007

The 3.0 RC0 version of the Sandy 3D Engine has been released!

Posted by Dennis in 3D, ActionScript, Flash, Flex No comments

So don’t wait, go to the Sandy site and check it out!


Sep 13, 2007

Getting psychedelic with Sandy 3D

Posted by Dennis in 3D, ActionScript, Flash, Flex 8 comments

Sandy 3D on acid … Created with 3ds Max combined with Dreammania’s AS3 Geom Class Exporter. Sandy 3.0 will be released in a few weeks, so the wait is almost over!! I’ve included the main class so you can see what’s going on here …

Turn on, tune in, drop out
Here are all the classes that [...]


Sep 12, 2007

Getting the Fluorine AuthenticateWebApp to work with RemoteObjectAMF0

Posted by Dennis in 3D, ActionScript, Flex, Remoting 4 comments

I’ve been trying to set up the AuthenticeWebApp demo application that comes with the Fluorine .NET Flash Remoting Gateway. I used Flex 2 and .Net 2.0 for this. When I first ran the project with this remoteobject tag:

<mx:RemoteObject id=”loginRO” destination=”login” source=”AuthenticateWebApp.MyLoginService”>
<mx:method name=”Login” result=”loginResult(event)” fault=”loginFault(event)” />
</mx:RemoteObject>

I got this error:

TypeError: Error #1034: Type Coercion failed: cannot convert [...]


Sep 5, 2007

3D Spikey ball / Scattering objects with Sandy 3.0

Posted by Dennis in 3D, ActionScript, Flash 1 comment

Recently a new functionality has been introduced in Sandy 3.0. It is a method in the Geometry3D class called generateVertexNormals(). As the name already implies, this method generates the normal vector for every vertex in a shape. I’ve played with vertex normals before but this time I wanted to align other objects with the normals [...]