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	<title>Comments on: Papervision3D Tutorials updated</title>
	<atom:link href="http://www.rozengain.com/blog/2007/08/23/papervision3d-tutorials-updated/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rozengain.com/blog/2007/08/23/papervision3d-tutorials-updated/</link>
	<description></description>
	<pubDate>Wed,  8 Sep 2010 00:09:31 +0000</pubDate>
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		<item>
		<title>By: Atmos</title>
		<link>http://www.rozengain.com/blog/2007/08/23/papervision3d-tutorials-updated/comment-page-1/#comment-19399</link>
		<dc:creator>Atmos</dc:creator>
		<pubDate>Mon, 13 Jul 2009 21:37:56 +0000</pubDate>
		<guid isPermaLink="false">#comment-19399</guid>
		<description>yes, the correct url would be:

http://www.rozengain.com/blog/2007/03/25/papervision3d-tutorial-from-the-ground-up-2/</description>
		<content:encoded><![CDATA[<p>yes, the correct url would be:</p>
<p><a href="http://www.rozengain.com/blog/2007/03/25/papervision3d-tutorial-from-the-ground-up-2/" rel="nofollow">http://www.rozengain.com/blog/2007/03/25/papervision3d-tutorial-from-the-ground-up-2/</a></p>
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		<title>By: Murray</title>
		<link>http://www.rozengain.com/blog/2007/08/23/papervision3d-tutorials-updated/comment-page-1/#comment-15801</link>
		<dc:creator>Murray</dc:creator>
		<pubDate>Mon, 11 May 2009 07:27:57 +0000</pubDate>
		<guid isPermaLink="false">#comment-15801</guid>
		<description>It seems the "Papervision3D tutorial from the ground up" link is broken...</description>
		<content:encoded><![CDATA[<p>It seems the &#8220;Papervision3D tutorial from the ground up&#8221; link is broken&#8230;</p>
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		<title>By: newbb</title>
		<link>http://www.rozengain.com/blog/2007/08/23/papervision3d-tutorials-updated/comment-page-1/#comment-285</link>
		<dc:creator>newbb</dc:creator>
		<pubDate>Wed, 16 Apr 2008 16:16:02 +0000</pubDate>
		<guid isPermaLink="false">#comment-285</guid>
		<description>Regarding the rotation - yes agreed; Itâ€™ll probably all be done differently, and with buttons. These were just quick demos to show the boss ( in a â€œplease give me some R&amp;D time to play with PV3Dâ€ kind of way ).

Those buildings are indeed a bit glitchy but I think itâ€™s more to do with my Blender models - most likely some export option. I tried sub-dividing the mesh and turning quads to triangles, but that didnâ€™t sort it. Iâ€™ve seen other demos which donâ€™t suffer from the glitchyness. It appears that most people on the list come from a 3D background and use proprietary software (3DSMax and the like). All the guys Iâ€™ve spoken to who use Blender seem to be new to it, so weâ€™re fumbling around in the dark a bit.</description>
		<content:encoded><![CDATA[<p>Regarding the rotation - yes agreed; Itâ€™ll probably all be done differently, and with buttons. These were just quick demos to show the boss ( in a â€œplease give me some R&#038;D time to play with PV3Dâ€ kind of way ).</p>
<p>Those buildings are indeed a bit glitchy but I think itâ€™s more to do with my Blender models - most likely some export option. I tried sub-dividing the mesh and turning quads to triangles, but that didnâ€™t sort it. Iâ€™ve seen other demos which donâ€™t suffer from the glitchyness. It appears that most people on the list come from a 3D background and use proprietary software (3DSMax and the like). All the guys Iâ€™ve spoken to who use Blender seem to be new to it, so weâ€™re fumbling around in the dark a bit.</p>
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