WebGL GPS Running Data Visualizer

I’ve been playing with the Nike+ API, the Nike+ Running Android app and three.js. The original idea was to create a game based on GPS coordinates. Unfortunately I ran out of time because there is so much work to do on the Rajawali framework. This visualization gets its data from the Nike+ API. The data […]

Unused, Unfinished WebGL Prototypes

It’s been quite a while since I posted anything WebGL related. That doesn’t mean I haven’t touched it during this time. I have used it a lot to do quick 3D prototyping. Three.js is the engine of choice because of its rich feature set, consistent API, stability and general awesomeness. I decided to upload these […]

Speaking at Mobile Days in Ankara, Turkey

This Sunday (April 6) I will be giving a talk at the Mobile Days conference in Ankara, Turkey. The conference is held at Bilkent University and covers Windows Mobile, iOS and Android. I presented at another conference in Ankara last year and overall it was a very good experience. Friendly people, well organised and interesting […]

Additional Links For My AnDevCon San Francisco Tutorial and Presentation

Thanks to everyone who attended my half-day Augmented Reality tutorial and technical class about Rajawali. I had a great time at AnDevCon San Francisco and I met a lot of interesting people. Most importantly, I learned many new things about Android! Below are the links that are relevant to the presentations. Most of you asked […]

Removing Fireflies (rendering artefacts) From Blender Cycles Renders With Photoshop

Blender’s new rendering engine, Cycles, is superior to the current internal rendering engine. It uses a different type of rendering: Metropolis rendering instead of bucket rendering. The output is a more accurate result but also more rendering artefacts called fireflies. These are areas in the image that haven’t been sampled yet. When you leave the […]

Blender Cycles Texture Nodes How-to

Blender’s current internal renderer is quite old and is being updated with a modern renderer called Cycles. It is included in the current version but you have to manually select it. It’s still in its early stages and still has a limited feature set. The results are already very promising though. They look much more […]

Speaking at Mobile Days in Ankara, Turkey

This Sunday (April 6) I will be giving a talk at the Mobile Days conference in Ankara, Turkey. The conference is held at Bilkent University and covers Windows Mobile, iOS and Android. I presented at another conference in Ankara last year and overall it was a very good experience. Friendly people, well organised and interesting […]

Additional Links For My AnDevCon San Francisco Tutorial and Presentation

Thanks to everyone who attended my half-day Augmented Reality tutorial and technical class about Rajawali. I had a great time at AnDevCon San Francisco and I met a lot of interesting people. Most importantly, I learned many new things about Android! Below are the links that are relevant to the presentations. Most of you asked […]

Speaking at gotoAndSki(“Switzerland”): Exploring the Kinect

Just a couple of weeks to go to the gotoAndSki() conference in Stechelberg Switzerland. An awesome conference combining skiing, networking and presentations. Should be good fun! I have the privilege to be one of the speakers. Here’s what I will be talking about: Microsoft’s Kinect allows players to interact without using any controllers. Hackers were […]

Blender to ActionScript Exporter on Google Code

There have been requests to put the Blender to ActionScript exporter on Google Code. I’ve created this page: http://code.google.com/p/blender-as-exporter/ If you want to make any contributions to make the plugin better then give me a shout!