Unused, Unfinished WebGL Prototypes

It’s been quite a while since I posted anything WebGL related. That doesn’t mean I haven’t touched it during this time. I have used it a lot to do quick 3D prototyping. Three.js is the engine of choice because of its rich feature set, consistent API, stability and general awesomeness. I decided to upload these [...]

Unused WebGL Presentation made with WebGL

I made this one for an internal presentation about WebGL. I did the presentation but for some reason I used plain old powerpoint slides. Don’t ask. It’s made with GLGE, JSTweener and the Blender to WebGL Exporter. I guess it could use a bit of optimisation here and there. Oh, and I have tested it [...]

Rajawali Tutorial 25: Video Material

This tutorial has moved to the Rajawali Wiki.

Rajawali Tutorial 24: Using Geometry Data To Position And Rotate Objects

This tutorial has moved to the Rajawali Wiki.

Removing Fireflies (rendering artefacts) From Blender Cycles Renders With Photoshop

Blender’s new rendering engine, Cycles, is superior to the current internal rendering engine. It uses a different type of rendering: Metropolis rendering instead of bucket rendering. The output is a more accurate result but also more rendering artefacts called fireflies. These are areas in the image that haven’t been sampled yet. When you leave the [...]

Blender Cycles Texture Nodes How-to

Blender’s current internal renderer is quite old and is being updated with a modern renderer called Cycles. It is included in the current version but you have to manually select it. It’s still in its early stages and still has a limited feature set. The results are already very promising though. They look much more [...]

Ogre 3D and the Intel Perceptual Computing SDK / Creative Gesture Camera

2013 will be the year of the 3D sensor. I just finished working on a Kinect project for one of our clients and it has been one of the most fun (and demanding) projects I worked on in a while. I learned a lot of news things: the Microsoft Kinect SDK (I used OpenKinect and [...]

Leap Motion Demo

We managed to get our hands on a Leap Motion Developer Kit. If you have never heard about Leap Motion then I recommend you watch the video on their homepage. This is how they describe it themselves: The Leap is a small iPod sized USB peripheral that creates a 3D interaction space of 8 cubic [...]

Speaking at gotoAndSki(“Switzerland”): Exploring the Kinect

Just a couple of weeks to go to the gotoAndSki() conference in Stechelberg Switzerland. An awesome conference combining skiing, networking and presentations. Should be good fun! I have the privilege to be one of the speakers. Here’s what I will be talking about: Microsoft’s Kinect allows players to interact without using any controllers. Hackers were [...]

Blender to ActionScript Exporter on Google Code

There have been requests to put the Blender to ActionScript exporter on Google Code. I’ve created this page: http://code.google.com/p/blender-as-exporter/ If you want to make any contributions to make the plugin better then give me a shout!