Flex
Optimising the data loading process with Flex, AIR & Ant: compiled SWF files instead of verbose XML files
The project I’m currently working on needs to load large amounts of data. The application uses data which is supplied to us in the form of Excel sheets. The data for one object consists of 4500 records.
XML files are typically used for this kind of task. However in this case the XML files are huge. [...]
Easy deep clone method made easier
In a previous post I talked about an easy deep cloning method I found and which I tweaked a little.
While I was crammed in the tube yesterday (sometimes the best ideas are born in the underground) I came up with an idea to simplify and generalise this even further. The problem with the current method [...]
Flash
“Blender to Flash Workflow” article in Flash & Flex Developer’s Magazine
The latest issue of Flash & Flex Developer’s magazine features an article written by me called “Blender to Flash Workflow”. This article explains how to:
create a simple 3D object in Blender
create a material in Blender
export the primitive and the material so that it can be used in Flash
set up a basic 3D scene using the [...]
Blender to ActionScript exporter updated: Quads and Modifiers
The exporter script for Sandy 3.1 now supports quads. This means you don’t have to press ctrl+T before you export an object from Blender. Big thank you to Makc for writing this bit of code.
I’ve also introduced support for modifiers. The modifiers are applied to a temporary Mesh and then exported to ActionScript. It won’t [...]
Blender
Blender to ActionScript exporter updated: export multiple objects at once
Until now you could only export the selected object. I’ve added a toggle button that enables you to save all the objects in the scene. I’ve also removed the class name input box. It now uses the name from the object itself.
Doing this, I discovered a bug in the script that affected the x, y [...]
Beginner’s tutorial: Using video textures in the Blender Game Engine
In a previous post I complained about the fact that the Blender Game Engine didn’t support video textures. Since the release of Blender 2.49 I have nothing left to complain about! One of the many new features in this version is the VideoTexture module. Great news!
So how does it work? The how-to on the Blender [...]
3D
Blender to ActionScript exporter updated: export multiple objects at once
Until now you could only export the selected object. I’ve added a toggle button that enables you to save all the objects in the scene. I’ve also removed the class name input box. It now uses the name from the object itself.
Doing this, I discovered a bug in the script that affected the x, y [...]
Beginner’s tutorial: Using video textures in the Blender Game Engine
In a previous post I complained about the fact that the Blender Game Engine didn’t support video textures. Since the release of Blender 2.49 I have nothing left to complain about! One of the many new features in this version is the VideoTexture module. Great news!
So how does it work? The how-to on the Blender [...]
AIR
Optimising the data loading process with Flex, AIR & Ant: compiled SWF files instead of verbose XML files
The project I’m currently working on needs to load large amounts of data. The application uses data which is supplied to us in the form of Excel sheets. The data for one object consists of 4500 records.
XML files are typically used for this kind of task. However in this case the XML files are huge. [...]
Debug Flash/Flex & Air with De MonsterDebugger
I highly recommend this debugger. It is an AIR application that has many useful features and will make your life much easier. Some of those features are:
detailed traces (trace strings and objects, which you can expand)
edit properties at runtime
method testing
a tree structure with which you can walk through the application
On top of that, it is [...]
ActionScript
Blender to ActionScript exporter updated: export multiple objects at once
Until now you could only export the selected object. I’ve added a toggle button that enables you to save all the objects in the scene. I’ve also removed the class name input box. It now uses the name from the object itself.
Doing this, I discovered a bug in the script that affected the x, y [...]
“Blender to Flash Workflow” article in Flash & Flex Developer’s Magazine
The latest issue of Flash & Flex Developer’s magazine features an article written by me called “Blender to Flash Workflow”. This article explains how to:
create a simple 3D object in Blender
create a material in Blender
export the primitive and the material so that it can be used in Flash
set up a basic 3D scene using the [...]










