Unused WebGL Presentation made with WebGL
I made this one for an internal presentation about WebGL. I did the presentation but for some reason I used plain old powerpoint slides. Don’t ask. It’s made with GLGE, JSTweener and the Blender to WebGL Exporter. I guess it could use a bit of optimisation here and there. Oh, and I have tested it [...]
Using WebGL & GLSL Shaders to Create a Tunnel Effect
Now here’s something that’s been done a thousand times before in a thousand different ways! Sometimes it’s good to re-invent the wheel so you can learn something new My purpose for this demo was to experiment with vertex and fragment shaders. They’re very powerful tools that allow you to create the most amazing effects. Click [...]
Rajawali Tutorial 4: Optimisation
The onSurfaceCreated() method in the Renderer is called every time the rendering starts or whenever the context is lost. This typically happens when the orientation changes or when the device wakes up after going to sleep. When the context is lost, all the textures are deleted from memory. This is not something Rajawali inflicts upon [...]
Rajawali Tutorial 2: Creating a live wallpaper and importing a model
I’m going to be lazy and make you download the zipped Eclipse project. Get it here. The basics of Android live wallpapers are well documented so I won’t go over that. I suggest you take a look at AndroidManifest.xml, /res/xml/preferencescreen.xml, /res/xml/settings.xml and com.rajawali.tutorials.WallpaperSettings for wallpaper specific stuff. Here are the specifics for Rajawali. The RajawaliTutorial2Wallpaper [...]
Blender Cycles Texture Nodes How-to
Blender’s current internal renderer is quite old and is being updated with a modern renderer called Cycles. It is included in the current version but you have to manually select it. It’s still in its early stages and still has a limited feature set. The results are already very promising though. They look much more [...]
Blender to WebGL Exporter – Animation Support
I just added the option to export frame animation to native WebGL. WebGL is low level and doesn’t natively support interpolation or bones animation. This is why it exports all vertex data for each frame. So use with care, because the generated JavaScript files can be very large! Next step will be to look at [...]
Blender Cycles Texture Nodes How-to
Blender’s current internal renderer is quite old and is being updated with a modern renderer called Cycles. It is included in the current version but you have to manually select it. It’s still in its early stages and still has a limited feature set. The results are already very promising though. They look much more [...]
Rajawali Tutorial 4: Optimisation
The onSurfaceCreated() method in the Renderer is called every time the rendering starts or whenever the context is lost. This typically happens when the orientation changes or when the device wakes up after going to sleep. When the context is lost, all the textures are deleted from memory. This is not something Rajawali inflicts upon [...]
Speaking at gotoAndSki(“Switzerland”): Exploring the Kinect
Just a couple of weeks to go to the gotoAndSki() conference in Stechelberg Switzerland. An awesome conference combining skiing, networking and presentations. Should be good fun! I have the privilege to be one of the speakers. Here’s what I will be talking about: Microsoft’s Kinect allows players to interact without using any controllers. Hackers were [...]
Blender to ActionScript Exporter on Google Code
There have been requests to put the Blender to ActionScript exporter on Google Code. I’ve created this page: http://code.google.com/p/blender-as-exporter/ If you want to make any contributions to make the plugin better then give me a shout!
