WebGL

Speaking at Siggraph 2010

Tomorrow I’m off to Los Angeles do one of the WebGL BoF talks at Siggraph. I’m very excited to be part of this. My talk will be about the opportunities WebGL has to offer to us as a creative agency.
I’ve been working with WebGL a lot lately. A lot of experimentation but also some client [...]

Visualizing Last.fm data with WebGL, GLGE, jQuery

I’m a jQuery newbie so I thought I’d try it out in combination with WebGL. It makes a great example together with the GLGE library for WebGL.
Mind you, there are better ways to do tunnels in 3D. This demo is meant to demonstrate how specific things work with GLGE.
An explanation of what’s going on can [...]

Android

Cloning animated 3D objects (min3D framework for Android)

These two examples show how you can clone animated objects with min3D. The first example makes a shallow copy of the object. All the vertices, normals and texture coordinates are shared between all the objects. Only the first object transforms all the data for each keyframe. The rest of the objects are updated automatically.
Another option [...]

Loading an animated MD2 file (min3D framework for Android)

I just updated min3D for Android with an MD2 file importer.  MD2 is a format that was developed by ID Software and originally used for Quake II and other games. MD2 can be used for static models but the main reason for using it is animation.
Min3D is now able to import 3 different filetypes:

Wavefront OBJ [...]

Blender

Blender to WebGL Exporter - Animation Support

I just added the option to export frame animation to native WebGL. WebGL is low level and doesn’t natively support interpolation or bones animation. This is why it exports all vertex data for each frame. So use with care, because the generated JavaScript files can be very large! Next step will be to look at [...]

Blender to ActionScript Exporter on Google Code

There have been requests to put the Blender to ActionScript exporter on Google Code.
I’ve created this page: http://code.google.com/p/blender-as-exporter/
If you want to make any contributions to make the plugin better then give me a shout!

3D

Speaking at Siggraph 2010

Tomorrow I’m off to Los Angeles do one of the WebGL BoF talks at Siggraph. I’m very excited to be part of this. My talk will be about the opportunities WebGL has to offer to us as a creative agency.
I’ve been working with WebGL a lot lately. A lot of experimentation but also some client [...]

Visualizing Last.fm data with WebGL, GLGE, jQuery

I’m a jQuery newbie so I thought I’d try it out in combination with WebGL. It makes a great example together with the GLGE library for WebGL.
Mind you, there are better ways to do tunnels in 3D. This demo is meant to demonstrate how specific things work with GLGE.
An explanation of what’s going on can [...]

ActionScript

Blender to ActionScript Exporter on Google Code

There have been requests to put the Blender to ActionScript exporter on Google Code.
I’ve created this page: http://code.google.com/p/blender-as-exporter/
If you want to make any contributions to make the plugin better then give me a shout!

Blender Exporter Updated: ActionScript Vectors Support (FP10)

Another update to the Blender to ActionScript exporter. I’ve added the option to export to ActionScript Vectors. This way you can use the exported data with native Flash Player 10 3D. The export is quite basic, there’s still stuff you have to do yourself. This is the data that is exported:

vertices
indices
texture coordinates
scaling
translation
rotation

This example source code [...]